1v1, thebes already does tremendous damage and that is with active proc queue in place.
Elf is Sad
there is no active proc queue
if by queue you mean the procs are stored for later
no. i think people wanted to have multiple thebes proc happening. say player A's thebe proc happen at the same time with player B's thebe proc.
thats possible
A and B can have procs at same time
but A cannot have 2x proc at same time
I see.
if it stacks on justice etc, maybe we should too
but dont remember
Let me see if I can test
nice
ok, so it looks like both attacker can have their procs active on the same target at the same time
ty yes i think that one is normal
is 1 player able to get more than 1 proc on a target there?
doesnt look like it
actually
it did
ah
let me send u video
It does stack from a single player
These procs happen perarrow, not per player,
Yeah but the problem is that elves could hit a triple proc due to their triple arrow
My 2 cents would be to get rid of these proc limiting features and look more into the mr calculations in damage
St least then it would be less about nerfing int elves but recalculating server wide dmg
I feel this is less a problem and more of a feature
If we look into and recalculate the damage, we can keep this feature.
a good other point was raised
thebes is stronger here in various ways
How so?
- you gain 1% proc for every enchant over +7
- the earth resistance table lets in about 20% dmg at 100ER instead of 0% dmg
- i suppose more INT can be achieved here
- Agreed. Never seen this on other servers.
- Didnt know this. Not sure if reverting would do anything, tbh, as it would effect 1v1 but group pvp would still require gearing.
- More than classic? I think stat levels are around the same.
- from gear
but yeah the other ones are more important reasons
I have played an elf on this server and it doesn't seem to be the issues listed. In my opinion, it's some skill lacking where all elves do is triple. Erase cancel is suppose to be for helping to level or swing the tide to the elf. @Mephi also, things like para bind and this addition of applying absolute barrier to people who force quit in combat I think should be addressed. It's a tactic for fighting and takes some time, skill and heavy INT to get to land so it should be rewarded and the player choosing to commit to combat should be punished.
Even after the recent "nerf" to elf and earth, I have played an elf and have had success even against melees. The damage from DE and Illu does seem to be quite heavy for how much they can tank. If an MMO is suppose to be a pro and con balance, there's seems to be very little downside for these classes to swing away from DPS.
There is something what confuses me.
If thebes weapons are broken then why are people only speaking about elves ?
If tripple arrow is broken then why are we speaking only thebes weapons. Other bows have proc/per hit ability to. Thebes is actually with lowest proc %.
IMO you should first look every thebes weapon and if they are working as intended look for triple arrow with every bow.
to add. Freedom cloaks are now gone. -1 bow damage -2dex -2 int should decrease thebes bow damage. Thebes bow elves were only chars what scaled with both cloak stats. (can be wrong here)
How is thebes proc damage in pvp now ? It took a big nerf in pve with the Mr reduction change, I imagine it also took a big nerf in pvp from the mr?
In pve atleast it really seems like the proc limiter isn't needed if Mr is reducing the damage, can anyone confirm how it performs in pvp with the Mr change ?
That is exactly the main reasons why it hurts too much in this server. Procs can stack but the overall damage output must be reconsidered when customization in this server allows higher proc chance, higher int, and modified ER/MR calculation.
However with the latest nerf, Thebes weapon seems to be too weak now.
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