I welcome all for an open discussion about Elf in this server.
In this server, many customizations and changes have put Elf in a very tough position. Elf (I can speak for mage too but that will be another post) generally feel underwhelmed greatly due to many reasons.
REASON 1 - Everything hurts
Weapons, gears, and skills are boosted primarily on damage output. Increased proc damage, customized gears that boost int & sp, boosted base damage on weapons, 30% boosted dmg from destroy, etc. have made elf a victim.
- DE can easily deal 200-450 damage per swing
- DK can easily deal 300+ foe slayer damage
- Illu deals 100+dmg per swing without misses
- Destroy can go from 600-800 dmg
Other classes can eliminate an elf pretty easily and quickly within a few seconds. Elf runs slower, hp generally lower (~1400hp-1800hp depends on stats & gears), DR is low, ER is low. Elf is a fucking meat on a butcher table when PvP.
REASON 2 - ELF IS NERFED
Ebind is nerfed, erase is nerfed, cancel is nerfed, wind elf sucks coz the skill does not work, water pollute is hard to land, ebind is hard to land, it is hard to land other debuff skill
These skills are meant to crowd control. It is meant to control melee not to get too close and keep swinging at you. These skills buy time for elf to stay in the PvP field. When these are nerfed, melee just come rush at you, swing you, and you either venz or dead.
REASON 3 - BUILT IS LIMITED
This has been mentioned before. DEX built is not working. DEX gives too less of an impact in terms of damage & hit. There are still ALOT OF MISSES even going full dex.
SOLUTIONS
- Nerf weapon damages from other classes. DE should not do 450 damage with one swing. Foe slayer should not do 300 damage. Some FIDs are too strong (e.g. sword and edo), Destroy damage is insane and should be
reduced.
- Rework on elf spells. ALOT of reworks please. Buff all elements skills (fire, wind, earth, water)
- Rework DEX to dmg/hit formula.



