Accessory Enchanting

Quick reference for accessory enchanting grades, bonuses, and eligible items.

  • Scroll: 49148 Scroll of Enchant Accessory.
  • Eligible slots: amulet, ring, ring2, belt, earring (armor types 8-12).
  • Grade drives bonuses: Low (grade 0), Medium (grade 1), High (grade 2). Grade -1 cannot be enchanted.
  • Max level: +10. Failure destroys the accessory.

Success Rates (per level)

+0: 85% · +1: 60.5% · +2: 52.33% · +3: 48.25% · +4: 45.8% · +5: 44.17% · +6: 43.0% · +7: 42.12% · +8: 41.44% · +9: 40.9%

Cumulative chance from +0 to +6: ~2.63%.

Level Low (Grade 0) Medium (Grade 1) High (Grade 2)
+1 MP +5 HP +5 All res +2
+2 MP +10 HP +10 All res +4
+3 MP +15 HP +15 All res +6
+4 MP +20 HP +20 All res +8
+5 MP +25 HP +25 All res +10
+6 MP +30, SP +1 HP +30, MR +5 All res +12, HPR/MPR +3
+7 MP +35, SP +1 HP +35, MR +5 All res +14, HPR/MPR +3
+8 MP +40, SP +1 HP +40, MR +5 All res +16, HPR/MPR +3
+9 MP +45, SP +1 HP +45, MR +5 All res +18, HPR/MPR +3
+10 MP +50, SP +1 HP +50, MR +5 All res +20, HPR/MPR +3

HPR/MPR, MR, and SP bonuses are awarded when enchanting from +5 to +6 and persist through +10.

Medium (grade 1)