40res and 150mr isn't to hard to get. My gear is late game but not end game and I'm already there. Haven't had to sacrifice anything really. But I only speak for DE class.
Mage spell need buffs
It’s tough because we are all 70+ with stats and gear. DK pot, silence, cancel, etc should work like we all know but it is unreasonable. Everyone is going knight because of how harsh other classes have it, including myself. I don’t think there will be a simple fix without making the class OP.
With shit gear and food I get 150%+ MR and almost 60% all resist
it's called agency...
using de as an example: de has no agency aside from their damage hence its high. its a low skill ceiling class that no matter how well you play it, theres only so much you can do before your skill expression (decision making, apm, etc) reaches a hard ceiling and two de's are indistinguishable.
we have no stun, our sleep is 3 seconds, and... thats it. it's a one dimensional support class thats intended to be used in group fights, follow allied classes who have actual agency (knights for stun, earth elf slow/erase/cancel/bind, mage cancel, fog of sleeping etc) and use their "high" damage to assist in kills.
mage: has the most agency in the game. immune, cancel, fog of sleeping, destroy as a finisher, double casting, absolute barrier and so on. sustain + throughput is unmatched compared to any other class in the game (knight/elf being 2nd). its a high skill ceiling class where when you pin two equally geared players vs each other, one can completely out shine the other via decision making, apm, etc).
we shouldnt mind de's hitting for what they hit for because they do only 1 thing, we shouldnt mind dk's hitting for what they hit for because they do 1 thing, we should mind the class with the most agency in the game getting stronger by having its damage improved on top of having access to everything else it already has.
Agency doesn’t matter for balance. Even with all this freedom, there’s still not that many people willing to play mage because of imbalance.
Sounds like you’re making a mage
Mages can hardly if at all land debuffs. Mages use limited resource. Mages have extremely low HP. Mages have a 1/5 AC divisor. Spells land through AB. Immune is nerfed. Destroy is a wet noodle not a finisher. Cancel don't work without an elf.
Don't act like things are normal for mages or that this post is talking about anything unreasonable.
Meanwhile DE has buffed spells, buffed weapons and access to stats, all res and MR that's not normally available which gives them significantly more stat points to then continue allocating into their build.
I am not here complaining about DE, I think it's great they can just swing and do a fuck tone of DMG. Some new skill for their game play but let's be real here...
A destroy if your lucky hits for a high DE Crit. The math aint mathing. This post is bringing up a REAL issue. Just because you cant go meteor striking groups of monsters doesnt mean our destroy should suck.
Just because we have a bunch of utility in battle (mostly unusable) doesn't mean we should do trash damage.
LIMITED RESOURCE, SQUISHY AS FUCK, COUNTER MAGIC.
ONE STUN A MAGE GOOD AS DEAD.
GUESS WE SHOULD ALL JUST RUN AROUND AND SUCK OUR THUMBS UP OUR ASSES.
WHEN I PLAYED AGAINST MAGES ON EVERY OTHER SERVER IF YOU DIDN'T HAVE A FUCK TONE OF CM AND MANA DAGGER TO OUT LAST THEIR MP BAR YOU WERE NO FUCKING MATCH. DEAD. HERE MAGE BURN ALL MP BAR AND DO NOTHING IF THEY USE 5 CM
To make serious buff demand you should start proving that bow, melee damage isnt affected by higher ER/AC values.
Also there are other classes whos damage is affected by resistances.
I couldn’t have said this better, mages are extremely squishy, and all the dmg we can deal is easily countered by cms+ all res+ magic resistance
And don’t forget the fact that all classes can easily silence a mage with the SOS, and drain their mp with mana dagger
As baphomet stated, mages have a limited resource
And no other class has that problem (accept potions) but that’s not a class problem
Mages are buffed here as well. In other servers, once a player has 140mr, you have 0 chance to land any spell. It's actually wild to see the seething in this channel over land chance for mages crying about 1v1s. All that you guys are doing is saying mage is weak and dont offer any examples at all. The only example that was provided was against an immune mage, which showed that without immune and WITH erase your single spell will be doing ~800 damage. Once again, this is lineage the blood pledge, not lineage the 1v1. You can not balance a game around people whining that one mage cant kill another mage on immune while doing 1v1s.
Maybe we should make a channel to nerf mage spells in pve. Not fair they solo all bosses. Level fastest in the server. TU advantage over all classes. Can summon a cougar. In most servers mages cant weapon break or weaken bosses.
The only really proposal In Here is to look at destroys damage. Seething? Realism. The facts are that there's more ele and Mr and there's way more DMG reduction not only with MR past 100% (YES MR significantly reduces magic DMG past 100%). But ALSO a new elemental resistance chart that also continues the trend of increased magic DMG reduction
The points I bring up are to remind people that NCSOFT designed these characters in a way that they saw fit to balance. Mages are squishy and meant to deal alot of DMG with their limited resource. But we have a BIG discrepancy in PvP when it comes to DMG output in general but more specifically destroys DMG. High mp super long cooldown and low DMG. Hell even put a 10 second delay DMG reduction for multiple destroys
you capslocked half of your message. Then you proceed to complain about destroy damage while talking about elemental resitance. Your arguements have no continuity and never seem to address the fact that this is a team game. You talk about NCsoft but this game already have positive customization for mages that didnt exist on Live servers. Its honestly exhausting. Destroy is a finisher. And it serves that purpose.
Mages can hardly if at all land debuffs.
untrue. at 140+ mr ive had decay potion and weapon break consistently land on me from the person who made this report...
Mages use limited resource
as does every other class to varying extents.
Mages have extremely low HP.
which is offset by a damage reduction ability (immune) and increased by a hp/mp stat modifier (advance spirit)
Mages have a 1/5 AC divisor.
as they should. DE and DK (melee classes) are only 1 tier up at /4 on this server which is insane in hindsight.
Spells land through AB
which happened on live from what others have explained.
Immune is nerfed
and still an incredibly powerful spell that shapes every single pvp interaction that involves a mage.
Destroy is a wet noodle not a finisher
destroy might need tuning sure. no rebuttal there.
Cancel don't work without an elf
and it ideally shouldnt. certain spells should require setups/synergy to actually be impactful. this isn't a game that revolves around 1v1 engagements at the end of the day from my understanding.
Meanwhile DE has buffed spells, buffed weapons and access to stats, all res and MR that's not normally available which gives them significantly more stat points to then continue allocating into their build.
this applies to all classes (mage included). theres post from december 2025 detailing various buffed weapons for all classes, access to stats for all classes, all the elemental resistances gained from items (and newly introduced items which i have brought up already during a different discussion).
Just because we have a bunch of utility in battle (mostly unusable) doesn't mean we should do trash damage.
well geared mages dont do trash damage and you certainly dont do trash damage. did you forget the first time we met and our duel in giran doorway and what i had to do to survive and your comment about how many cm scrolls i had used?
tl;dr - you can't have your cake and eat it too
wanting to be the class with the most agency in the game while simultaneously also having the benefits that are unique to other classes just makes shit nonsensical and one dimensional.
so if someone wants higher damage on one spell (or multiple spells) or a higher chance to land fight changing debuffs (decay, cancel, wep break etc) then the question becomes, what are you willing to trade for that?
Let’s add in how many CM’s everyone has at their finger tips. This isn’t live, mages do have many walls to overcome. Everyone has 5 elixirs and real fat HP bars. This is the first server I have played where a mage isn’t the highest level on the server and players going main for mages is less and less for many reasons.
@fcfc wants to be such a smart guy but keeps running a red herring. No one cares about DE.
not a red herring at all but keep taking jabs i guess.
such is life for the dude who has to play other peoples accounts :/
The topic is mage spells and you keep tracking off topic. That’s called a red herring
wrong
I have landed DK pot on melees and still lost or died. CM slams and sheer tank of what can be achieved from levels, stats and retro HP pools negates a lot of buffs mage has received
I have landed DK pot on melees and still lost or died
you're not known for being very good so that boils down to "skill issue"
see the thing about skill ceilings i alluded to earlier.
Red herring
using terms without knowing their definition doesnt make your point more valid
anyway, im talking to a player who wont even openly admit who their main is (doesnt matter since its known). keep sitting in town and typing on discord till you get the green light to login 🙏
With the length of this post, and no positive responses, I think this is going nowhere.
Just like the ronde edo post, mages aren’t going to get a buff
this was on gamemaster69 idk his mr and whatever
but im 100% sure destroy wont hit that hard
Man destroy crit max 700 on npc by person like 400 max sb max 350 what the hack!!
change destroy cast distance to same as sb and then buff destroy, or compare destroy to cone of cold or call lightning and get back here with results
Mages dont need a buff lol
Everything needs a buff with how strong knight class is
just nerf knights
That ain’t happening.
Done: wizard spells including Destroy now hit harder against players, Destroy got a further damage increase in late October, and since Nov 5 wizard debuffs land more often, also against very high MR.
Your reply
