Maybe illu need to buff more? ๐
Siege Incentive
Yup I die, and have no problem with it - still have more kills than deaths unlike a number of MIT who die more than they kill. I even remember a few of you guys resetting from too many deaths, lmao. You also admit to not showing up to pvp outside siege if you haven't seen me fighting in 8 weeks, maybe you need to log on more? lol...
>_> great job, turn a discussion that is actually something that needs improvement and turn it into -trashtalk channel, put your egos aside and work to fix problem ``
Yep this devolved. Disappointing
These are good ideas gents, we're reviewing. Please continue providing any feedback/comments on this, let's just try to keep it productive please ๐
Could implement the hard mode idea into siege. Make the defending bp take 10% more dmg and do 10% less dmg each week they hold castle. Or if the castle has been held for x amount of time have a mob of high lvl mobs invade or even bosses.
Cool idea!
Not decided yet: alliances and castle rewards are unchanged. The ideas here are still with Mephi.
Your reply