I dont mind the 3x XP, but without any kind of XP loss on pets, that is a potential XP-inflation for a healthy server on the long run.
Also, I would limit the XP gain above certain pet-levels, so its rewarding to have such pets and not a common thing the longer the run.
Pet XP inflation
i thought i replied to this
pet exp is just 1x
and 3x on standard
🇷 - Thanks Meph! @tur2010, since we lowered the pet exp to 1x, I think would answer your initial question. Did you have any additional feedback you wanted to add?
it was 3x standard, then 10% so 0.3, and now x1, so still 1/3 of standard
if the pets still level too fast lmk
It is not about how fast it levels, it is about the XP inflation, if I play for 4 months, and my pets only win XP and cant lose, I could play reckless with them. The feeling of reward is lost, something that should be uncommon is common, etc...
I am talking about Classic, not about Standard.
Of course not all players think the same way, was pointing out that on the long run, this could be problematic.
i dont understand im sorry
is the pet EXP gain too high or too low ?
me too, pets are exping super slowly (gain almost no exp now) in classic, and my pet die all the time, if pet exp can drop, my pet will even delevel lol
That was how it was intended at live. Back then party heals didnt event heal the pet XD (dunno at lastest patches)
Anyway I would do a poll. Its just when server is 1 year old, everyone will have pets 55+ which is detrimental to new players or sense of reward.
Gear will be tuned down with overenchanting and greediness.
I would do that they lose XP after level 50, so yeah, you want to have a level 55 pet. Work hard (Classic).
Pet xp 2x now
And they don't lose xp on death atm somehow, leaving it for now
✅ - Sounds good Meph! We'll close this one out for now, feel free to re-open though if you guys have any other questions/comments you'd like to add.
I will re-open this one.
Because I didn't communicate adequately.
2 months ago I meant that there is a mechanic about rezzing your pet and literally do any boss effortless.
The moment there is something gratis or free. There is an exploit.
Dying was never free in classic Lineage. Even pets paid the price. If pets lose XP when dying and rezzing, at least, there is a price. It sucks for everyone that isn't NB elf, yes.
But Pets are an option, as it is playing water elf and pressing NB b2s ad eternam.
@tur2010 you are shooting your dick there mate,i dont think that is a good idea of balancing sistem,as a melee player i cant solo most places without some kind of help,if the PET dies a lot and then Will dlvl + lvls at 1x exp,no one except NB elfs Will use pets
Just saying, that there is that exploit. Not me to decide. Pet XP inflation is bad for a long term server. As any exploit is.
For me a decision making about I want the drop of a boss with my pet dying or not. is only that. A decision. Most player will choose greed.
Moving this one to under review
My two cents about it.
First, I disliked the xp nerf on pets, it demolished any class that was not elf trying to level pets.
Reason being: I took forever to have my -just recently- level 49 tiger (trying to go for 50 before evolving, yeah, call me nuts)
Thus, what would happen with xp loss on death? Maybe only water elves would play with pets.
Secondly, regarding the issue of using a positive mechanic in an unintended manner. It is only a particular issue for bosses, which particularly water elves can profit from doing also.
Make boss hit pet => heal pet => if one hit occurs, it's ok, I have 3 more tank targets and can rez in the meantime => I can solo all bosses.
But if there is a cd on rez or simply if it was killed by a boss && combat remains, then the mechanic is still healthy and cannot be exploited. After all, there is only one use case that was not meant to be (that we know for now, as pointed here by tur).
Regarding of how can this be implemented, or what do other people think, or how complicated it is for you guys ..." I put my trust in you" - Linkin Park
I personally think maybe just leave pets as of now, honestly pet exp is so slow now and my pet die “all the time” so if every death will reduce their exp, then I think my pet will have de-leveling issue and I can never achieve the level 55 pet talent 😅
Necro XD Cats were never meant to pass level 45. But they are cute.
Personally, I can do all bosses up KV alone. Pets dont die most of the time. Mages have summon, beats pets any time qua DPS.
Now to the matter.
Lineage was never intended to be played alone. I can do all bosses alone, I rarely do. I do them once, I check my skill is still ok and I move on.
Changing rez mechanics, doesnt solve the issue. Pet XP inflation. Is like mixing pears and apples.
Heal pledge heals pets. As useful as NB imo. Factually, NB didnt heal pets back in the day of LoA, Dep and such. If you feel elf too powerful, you could nerf.
Considering changing rez mechanics:
- only for pets?
- scrolls? or spells too?
You see the drill here. If not, touching things without deep analysis or test brings unbalance.
This said. I know it is hard to remove things that are given to players (but this coin has 2 sides, they were granted also a boost for a time). And I really dont give much importance.
The only question that matters is. what do you want for the server (Classic) solo players, players with multiple clients open?
Or a community?
oh, i think i understand what you mean. So you are trying to say some players misuse this benefit (e.g. a lower level player with 2 gold dragons can kill all bosses because they will keep ressurecting their dragons). If this is the case, maybe we should NOT allow pets ressurection before monster/ bosses they are hitting die?
But this will lead to another issue - as many of us already know that if a pet die before the boss, the number of drops will be reduecd? (i have tested this many times, e.g. Ancient giant used to drop 7+ lines of drops, but if any of my pet die, the line of drops will be reduced significantly).
What I am saying is that Pet XP is a resource. Always was. Owner makes a decision and uses a mechanic of the game that is totally fine to choose on: drop or XP.
This goes for regular hunts too. Now is even easier with -pettarget to maintain pet alive due more aggro table control.
Aberrations like the "pet" discussion and pathing on the support channel occur because this. If pets would lose XP, there weren't pets blocking hard bosses now.
The drop list bug I already mentioned long ago. If I recall correctly, there are 2 lists (agro and another one), the bug popped out because when assigning "drop list" to "aggro player list" the pointer to the aggressor was lost when dying.
I guess I could download again git source code and look into it... But I don't want to open that door. :/
Apologies for teams delay in response to this one. What type of options would we like to see? It looks like there's some push back against turning XP loss back on for pets, and there's some mixed feelings about changing resurrection mechanics also.
If I were you I would do a poll at classic and go with it. Majority happy is a fair solution. Leaving things as they are is ok. Changing mechanics that were never meant to be is non-sense. I would not change rez mechanics.
My tiger, I repeat, normal tiger, not battle tiger, is still level 49 after all this time. I'd probably drag the collar to delete. Maybe it's fun and easy for elves
You are funny Lichking 🙂 my initial proposition was NOT to penalize pets under 50 (your case). I am also stating that I don't care anymore, that a poll should suffice and the plebs vote. Like "someone" said on our discord, I am not the server police pointing out bugs or possible exploits.
Thanks all. Putting some options up for poll in #classic-polls.
During the first few months of the server (which we didn't play) many players realized that one of the most broken aspects of the server was pets. That's why elves, like Ringo, have four dragons. These people took advantage of a x7 pet experience bonus for months. When we joined the server, after a few weeks, the experience bonus was changed to x1 and then x2. The thing is, I think x2 experience is reasonable, and even the loss of experience upon death would have been acceptable if it had been in place from day one. However, since some people have been exploiting the x7 experience bonus for months, like Ringo who has four dragons at level 57-59?+, it seems logical that not only should the x2 bonus be maintained and no experience loss be allowed.
Personally, I would increase the x4 or x5 experience bonus for pets, at least for a while, to be able to match those people who took advantage of the x7 experience bonus for months. since the strategy to correct a fault is never to reduce it but to maintain or increase it
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