Can we please review illu code? It seems to be dealing crazy amount of damage to any class and almost perma-stunning.
- Damage is very high: With 40% immune, I am still receiving~~ 100 dmg / hit~~. Need some real test to confirm. Thanks @SlimShady for the first test
with 2 fantasy food: 82-135
with 2 fantasy food + i2h: 59-89
Current patch: Would be great if Shady can do another damage test when he has a moment and I'll update my findings.
- Bone break regresses the target character to previous spot and causing the player unable to tele away. This along with illu casting more bone breaks can make this the target unable to venz 5-10 seconds.
Current patch: Apparently the issue of unable to tele away was from cube: quake. Needs testing to see whether position displacement issue still exist.
- Bone break has shorter than 5 sec "supposed" cool down timer
Reported by Shady that bone break cool down should be 5 seconds, but it is much shorter right now. (tested 3 seconds haste and without morph)
- Cube: Quake is stopping people from rtele / venzing.
Current patch: The cube: quake is patched. I just tested as well it's allowing target to rtele / venz.
- cube: shock- Its negative effect of reducing other non-bp player's MR appear only on the first cube wave and not on the sequent waves. I don't think this is intended. Every refreshed cube (dont know every how many sec), the debuff effect should appear.
Current patch: unknown.
I am sure some people on this server will be very defensive of this bug report, but hopefully the admin can look for some ways to balance the classes. It's a journey.