Stun needs overhauled again, now its dumb easy, landing way too easy by lower level pvp and pve, mops are stunning constant against players with high mr, higher level than the mop, and stun resist
Stun
50% chance vs same lvl , 3% level difference penalty/bonus
🇵 - Marking as patched pending next restart
@Skia - Thoughts on the latest changes for this one?
only that level difference should be much bigger, if more than x lvls lower, for example i dont think a lvl 52 knight should have 32% chance to stun someone thats lvl 58
i think the 3% is fine, but there needs to be more in the equation, like if player is 5 lvls under the target chance should drop to very very low, like 10%
should not have 5+ lvl knights lowert han you stunning you at 30% rate
other server packs are worse and have 2% per level diff
for comparison
So your okay with a lvl 50 knight stunning a lvl 60 player at 20% rate lol, make it make sense
show me the formulas from other servers plz
show me the proc weapons you made with insane stats on other servers please
it's 30% in the other packs, i lowered that number by another 33%
We've had quite a few stun patches since this report, going to close for now.
Fixed: the stun success formula was reworked after this report and now takes level difference into account.
Marking this one as closed, feel free to re-open if its still an issue.
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