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Mage spell need buffs

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Thijmen_P Discord

I just had a fight against Wis after we killed the Mythic Likante, and during our 1v1 I noticed several things that I think are worth looking into.

One of my main concerns is the current state of mage spells in PvP. With the amount of MR players can stack, mage spells already have a hard time being effective. In addition to that, I was also dealing with a negative spell chance modifier, making it even more difficult to land spells consistently.

What concerns me the most is the actual damage and landingchance of mage their spells.

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Thijmen_P Discord

In the first you can see the damage from Wis:

  • Destroy: 188 damage
  • Sunburst: 105 damage
  • FID proc: 330 damage

Looking at these numbers, I find it very difficult to justify using Destroy in PvP. A spell that is supposed to be a major source of mage damage is hitting for significantly less than a proc effect, while Sunburst is also doing a substantial amount of damage compared to Destroy.
In the second screenshot , you can see:

  • Destroy: 197 damage
  • Sunburst: 88 damage
  • Sunburst: 123 damage

Again, Destroy is barely doing more damage than Sunburst, despite being a much more important and impactful spell in a mage's arsenal.

On top of that, I previously landed a Critical Destroy (I unfortunately don't have a screenshot of this), and it only dealt 278 damage.

This is what concerns me about Destroy's current PvP scaling. Considering the high MR players can obtain, the negative spell chance modifiers, and the difficulty of consistently landing offensive spells, I feel that Destroy's current damage is simply far too low to be considered a viable PvP spell.

At the moment, there is very little incentive to use Destroy when other sources of damage — including Sunburst and even proc effects — can come surprisingly close to, or significantly outperform, its damage.

I've attached the two Destroy screenshots along with Wis's proc damage so the numbers can be reviewed directly.

I would really appreciate it if the PvP damage and scaling of Destroy could be looked into. I don't necessarily think the spell needs to become overpowered, but in its current state it feels severely underpowered and not rewarding enough when it actually lands.

I also would like to add that the spellchances mages have are really bad again, and i encountered -% spellchances during several pvp scenario's

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Wis/Faker Discord

Destroy needs buff for sure!!!!

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Thijmen_P Discord

i dont know wis his exact numbers in SP and Mr, but i honestly think hes one of the strongest mages in the server, and if im only getting like 180dmg from his destroy, its simply too low

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Thijmen_P Discord

im not sure if wis tried debuffing me, but my attempts were decaypot: 4%, sleep 4%, para -22%

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Thijmen_P Discord

well even if ure not u would be at 46

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WALTUH site: peanut0314 Discord

would be worth more testing for sure, i know that theres a pretty massive range in destroy and probably all spells damage.

big range + chance to crit

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Thijmen_P Discord edited

whats also concerning, is the fact that we dont mind DE's being able to hit 500dmg crits, DK's hitting 300+ with tripple hits, elfs 200+ with tripple arrow+ way to high spell landing chances, and knight stuns which can land back to back +5 seconds. And when mages address their concerns and problems were getting laughed at

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Costume Party site: Spelling Discord

You realize your damage was on immune right?

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Thijmen_P Discord

so if u calculate the 40% we can cut with our already nerved immune.... the destroy is 240dmg

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Thijmen_P Discord

which is still way lower than spammable spells from DE/DK/Elves

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Thijmen_P Discord

im not saying destroy should be dealing 700dmg base

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Thijmen_P Discord

but the +/- 240dmg is just sad

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Costume Party site: Spelling Discord

ok so but lets talk about 278 damage crit. Which is at 40% reduction. Means thats 389 damage on 100% mr. So wirh elf erase you will do 780 damage. Please refer back to your comments on dps from other classes

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Thijmen_P Discord

we're not talking about numbers of 100mr, im quite sure Wis has at least 160mr, but yeah i agree, If ure lucky and land a crit destroy (low chance) + erase, its pretty decent. But the chances of that happening is way to slim, So overal de dmg of destroy +mage debuffchances needs to be addressed/ looked into and get more balanced with other classes their dmg and spellchances

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Costume Party site: Spelling Discord

you need to make sure that when you are making comparisons, that they make sense.

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Thijmen_P Discord

and im not sure that erase 2x the destroys dmg, but sure im willing to do some testing on that

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Thijmen_P Discord

best destroy dmg i ran into with erase was like 550dmg

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Costume Party site: Spelling Discord

For a darkelf to land a 400-500 damage crit, they need first to land AB. And then they need for each buff to line up

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Thijmen_P Discord

which has a extremely high landing chance, and is spammable

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Thijmen_P Discord

same with windshackle and other elf spells

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Thijmen_P Discord

and even without AB, Yoda was doing hits around 250-300+ dmg while i was immuned

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Costume Party site: Spelling Discord

this is lineage the bloodpledge. Not lineage the 1v1

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Thijmen_P Discord

i see, so again, all classes are able to 1v1 but mages arent allowed to have a even fairly chance?

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Thijmen_P Discord

so if your statement is the case, noone should be able to really be affective in 1v1's

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Costume Party site: Spelling Discord

Explain the dynamic of 1v1 that youre talking about?

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Thijmen_P Discord

Each 1v1 scenario i encounter i have almost 0% chance of even landing a debuffspell, whilst other classes like knights have a 40% chance of landing 5sec stuns (which also seem to break your game), DK's who can use all their debuffs quite eassy and deal huge amounds of dmg, DE's who can land AB way too eassy and hit around 200- 600dmg even while a mage is immuned, and elves their debuffspells are also landing on a insane high rate and their dmg is also quite strong.

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Thijmen_P Discord

i would also like to add that every class can hardcounter mages with; high mr, ele resists, and CMs

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IDKK Discord

I mean at least we have to compare Apple to Apple. DE has to land Ab and fully buff and crit to hit 500. DK need to have weakness exposed to do 200+ damage and it take chanceS to have weakness. Both physical will have hit miss rate cuz people have high AC. Elf triple doing 200+ but also could miss arrow because ER naturally not letting arrow land. Elf debuff land rate is bit higher than mage debuff because they are mostly CC debuff instead of mage debuff which is deadly (para, decay, etc)

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Costume Party site: Spelling Discord

You need to take this game seriously when making posts like this. There are no way for a de to land 600 damage on immune. Wis who is level 71, is a 4% stun chance by a 74 knight.

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IDKK Discord

De AB also has high cost and block by cm btw, if not landed DE is doing much less dmg

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Thijmen_P Discord

and mages cant really protect themselves anymore since immune isnt 50% dmg inc (debuffed to 40%) and Absulute barrier now also lets through spells

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Costume Party site: Spelling Discord

your itemization is what is holding you back against knights. All classes except knight are weak to CM

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Thijmen_P Discord

im happy u brought this up, no not all mage spells are deadly, like fog of sleepness is only deadly if u land either para before or have a knight with you to stun, But DE's shadowsleep or illu's sleep/stunn has a way higher landing chance

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