need to talk about other classes, because we're talking about balance here
Illusionist - Review of raw damage output
But you guys aren't talking about classes but specific players
I have no names any Illu in my convo
I have not named any Illu in my convo
theres 2 illus you fight
Ya. And I did not name them.
i edited
Just stating Illu dmg output is high
destroy mage and unnamed mage
but you're right our GM named me
then you tried assuming weapons that were used as of lately lol
Thank you
Because GM was asking. I can only assume what else can I do?
not assume đ
just ask
Okay next time
we're using endgame weapons for our class, thats why dmg is high
but none exist on the server, as it hasnt dropped yet
so after event, we're going to be weaker
I am just afraid there's fid kiri after that one too.
we'll have fid immune xD
on doom bapho staff
Most of the counter arguments brought into the conversation here are inaccurate or false equivalences.
- Doom Blade does not hit for 90-110 a swing.
- Knightâs stun calculations are terrible on this server and in no way come close to the success rate of Illu stuns.
- No class (knight or illu) should have excellent success stunning a target 6-8-10 levels higher than them.
- No class, given the gameâs core mechanics, should be dealing the amount of guaranteed (an important word to consider when comparing classes like a Thebes elf) damage an Illu deals in such a short amount of time. This is truly game breaking when thinking about HP pools, DPS, and DR variables, just like some of these other proc weapons are game breaking but to a lesser extent.
- In short, when you start tweaking damage variables and donât also scale and tweak HP, MR, and DR variables, you get a server that is lopsided in a few different directions. This leads to certain elements of the game feeling âbrokenâ.
- if you are statted wrong maybe, but i tested it on a royal, I do not have a doom blade at all now so I apologize.
- start a thread for knight stun calculation.
- I tested against a elf 3 levels higher then me with 6 stun resist and failed 3/10 tries
- so take away mage destroy, sunburst, the variables to where they do higher dmg, give every class 2k hps, DE/DK are the DPS for physical dmg, royal/knight and tanks, illu/mage Magic DPS, and elf can be any of the three depending on stats.
I statted myself for player vs everything, because I knew my first group would flake. I hunted gear, and then focused leveling... didnt just power through trying to be the top on the leaderboard.
the video in pvp posted in pvp proves several things, because a mage with less then 700 hp was tanking an illu and maybe an elf, unsure on if he was able to hit i don't disagree there
I think the most obvious and glaring issue is that you have numerous folks playing this server who are clearly confused by the current status of Illus. This isnât a witch hunt. I promise you. I would say the same shit about any class in the game if they were this âovertunedâ. Just about every other class, excluding some of these proc weapons for knights, feels balanced and ârightâ when considering how they align with current game balances. And suggesting to take away a mageâs sunburst and destroy (when destroy is ultra rare and requires high SP and elf coordination to use most effectively) is another false equivalence. If youâre suggesting a reduction in damage to those spells, then I would understand and would need to test what those numbers look like.
but i know he is under-leveled compared to both of us illus
do you realize the reason both of us do high dmg is because of high SP?
im regularly sitting at 28-30 sp
Thatâs awesome! And you should feel that power in the class you play! Not being sarcastic either. But that still doesnât change the fact that the damage fails to scale with other major components of the game.
the thing is with ice kiri, yes I am dealing 100 per swing. i can guarantee but no knight should be doing even close to that, a knight is a tank class not a dps class, and with trident knights can hit for 130
See my above notes about other proc weapons. I agree with you!
And I play a knight! đ
and what would happen if a de was hitting 120-160 with edo or claw? i know we only have 2 of those on server as well lmao
I legit can't get a fucking de to test dmg
they probably secretly hitting for 600's and don't want us to know.
but with elmore kiri I hit for around 60-85 with proc
what does your kurtz do?
you know what, i think i know the issue with ice kiri tho
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