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Group Hunting Rework

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Chadpumper site: zeskington Discord

Hello playerbase & staff,

I would like to humbly recommend to rework group hunting EXP split and bonuses.

Currently it’s simply not worth it to hunt with friends, even with hard mode group mode. It’s worse exp, so no point to do it.

I would like to recommend incentivizing group play by making EXP gain equal for hunting in a party as it is solo. I understand it could be difficult to balance, so under tune it to start as more testing can be done.

All of the most fun servers I’ve played you could group hunt with friends and gain same or better exp than solo. It simply makes the time pass faster.

You could even have special harder zones where this could happen. I hope we can have productive dialogue on this topic.

Thanks for your time.

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WonderWoman site: paultsao1982 Discord

Increase the EXP rate would encourage party hunting instead of soloing, good idea

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Chadpumper site: zeskington Discord

I don’t think leveling speed should be faster, it would invalidate a lot of the work past players put in.

Just getting roughly same exp but being able to hunt in party would be great to encourage group play and inviting friends to the server to increase population.

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Chadpumper site: zeskington Discord

The party loot system was changed just last week so this seems like a great next progression.

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Ivan Discord

Do you mean i can take all my accounts group chars up, use multiboxing , fight with 1 char and every my char does level up with same speed as solo characters .... sure. Tho result would be opposite as every solo player would have full party of alts and they dont have place for friends.

I dont want to offend you ... but .... i my next words still do. So i apologize already.
Are you sure those people should be called "friends" if your excuse to not party with them is low exp gain ?
For example i have my friends in discord channel , we may play different games but we have still good time playing together.

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Chadpumper site: zeskington Discord

I would think the system can be designed in a way that discourages and makes this strategy you talk of multi boxing unviable.

If it requires all party members to attack, and do damage to make the group kill faster to kill more mobs it would not allow what you’re talking about.

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Flaaaar Discord edited

I’m 100% sure that’s not what he meant.

He’s suggesting a map that requires multiple players that’s not afk to tackle. Perhaps a mage to sleep mobs, melee to tank, elf to heal type, DE to quickly dps and dispose of type map.

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Ivan Discord

I did re read his initial post 3 times, trying to find same meaning what you wrote.
That is not what i can read from his initial post. If it was meant to be like you explain then maybe its better to update first post .
I know my english isnt best , but its not so bad that i tottaly missread posts.

Now lets speak about other games. Most new MMO-s dosnt have meaningful EXP leveling. You have something 1-2 weeks to get max level and most of it is tutorial. After that you level your skills or your toons or what ever developer choosed to be grind.
I havnt jet played MMO where it was better to group for exp. Closest for that were WoW expansions where people grouped for few days if you wanted to go for server first.
Where other games force people to group is loot farming. But its already in reborn servers with hardmode bosses and dragons. IMO its alot better here as people can still kill most bosses alone.

Next comes lineage as game. It has always game where you can play solo. It changes game dynamic if you make grouping mandatory. Its not anymore lineage what i like to play and what i want to play.

Last. Reborn server has most toxic online community what i have seen. Its not good idea force people to be in groups making group play mandatory. My opinion is Rerborn community cant handle it.

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Flaaaar Discord edited

I think we’re all entitled to our opinions, and that’s largely shaped by the ppl we come across. I’ve been lucky enough to encounter a lot of nice people and was unfortunate enough to run into very few truly morally bankrupt ppl. But I’m going to glass half full this situation. But I’m sorry you feel that way 😢

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Sexorcist Discord

I played a server once where the exp from a party was base + 40% exp + additional 40% if royal was on screen in party. Exp was then divided up amongst all players on screen. This server as combat recognition, i assume we could have that integrated into the exp bonus.

In theory, two people killing mobs at the same speed should be same exp as solo. The issues are mob density and down time walking from mob to mob. When spawn was instant during exp map rotations, I got more exp in a party than I would have solo with a water Elf due to 0 down time.

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Costume Party site: Spelling Discord

maybe the new devil king zone will be like this, as its essentially filled with bosses

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jordmantheman Discord

+1 to a marginally bigger party bonus. -1000 to all the other content in this thread.

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Chadpumper site: zeskington Discord

GM has not replied so likely he's not interested or other projects taking prio right now.

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skills site: fightdk Discord

i like the idea of a royal adding additional exp bonus to a group. but perhaps should make it a level limit, lets say the prince has to be either lev 60 or 65 so people cant just duel box a low level royal to follow them in gp

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jordmantheman Discord

It already does. It's like 100xp 😂

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jordmantheman Discord

If you turn on exp details, you'll see it

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Chadpumper site: zeskington Discord

Actually very good

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Chadpumper site: zeskington Discord

I’d love something similar but obviously not as much drops more exp based hard modes for group hunting

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Lineage 1 Reborn Team Discord

Partly done: in Orc Warpath, the Invasion Road and the party expeditions every active member now earns a full solo share of each kill, and the Royal party bonus reaches further. Open-world party EXP is unchanged.

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