Hey @WTFnow and @DaiShiFury - Let's discuss the quake Issues in this post instead to keep it clean. Go ahead and post that information you found here Dai.
Illusionist - Review of Cube:Quake
Thanks again guys!!!
I'll leave Daishifury to post information as I don't have further information to report on cube: quake at the moment.
link for source lineage.plaync.com/powerbook/wiki?keyword=%ED%99%98%EC%88β¦
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generally the wording classifys ally vs enemy, enemy is defined as any targetable pc or hostile monsters
Oz reported the hold working in pvp, during slighty less than 1s
currently does not work in pve
We'll leave it up to server admin to decide if we want to enable pve or not, to match the lineage kr records.
i can see its specifically designed in these server packs before newer lineage as not affecting pve
how was it on US LOA 20 years ago?
Marking as under review π· for now while team investigates further.
π© - Marking as under-development while team is working on this.
Fixed: Cube: Quake was reworked. It no longer roots; it lowers enemy Earth resistance and accuracy (players and monsters) and gives allies AC and damage reduction.
Marking this one as closed, feel free to re-open if its still an issue.
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