This days I've been reading people asking for improvements on pets:
- New talents after 55
- New evolve after level 60
In this server pets are Meta that's undeniable and they are funny.
On the other side, every improvement that I see make me think about Batman Begins and the end dialog between Batman and Gordon:
- what about the escalation?
Jim G.: we give them no xp loss and talents.
They asked for more, now they have a level 55 cougar morph.
Batman: and?
Jim G.: You have bats now!!! What will be the next. Valakas as pet????
So jokes on side: I have been thinking in a controlled way to improve pets, using our loved lineage system = risk vs. Reward.
Maybe it's time to allow people to enchant fangs&pet armor with the risk of blow them away if you overenchant
These are my reasons:
- weapon enchants just add +1 dmg for each enchant. If you made the items safe 0 top overenchanted items will give the pet +5~+7 dmg and frequent-mid overenchants will give +2~+4 dmg.
There are 2 classes that can now give the pets +2 dmg using bless weapon and that don't break the game.
So to have a pet that do a media of 35dmg per hit vs 39 to 42, in the best scenario is not crazy.
- armor enchants give 1 ac, again if the pet armor is safe 0 or even safe 5, give the pet extra ac I don't think is gamebreaker, because the pet only can wear one armor item.
- People is always greedy and wants the best fang/armor possible, gold/demon fangs or mithril armor, these are hard to craft and consume resources (playtime) so players will have problems to overenchant it happily.
- It's a fair upgrade, everyone has the chance to overenchant, no matter what class you are or how you play or what pet you use.
- Consume resources, people will need to use their stocks of resources to get a best pet armor or fang.
- Respect Lineage game nature, since you need to invest a lot to have enough items to blow them, and you need luck too, because overenchant can fail.
What do you think?