Something I noticed while testing sunburst damage number: MR past 100% is drastically reducing spell damage. For example sunburst on 100% Mr dealt around 80 DMG average and against 150% MR dealt around 25 DMG average
I have never known this to be the case atleast not in such a drastic number. My understanding was that MR up to 100% reduced the chance to be crit 1 to 1 up to 100% and after that all MR does is reduce the chance for spells to land not the actual DMG recieved