Not sure what changed, last siege (4/11/2026) could change weapons to 2H sword to do knight stuns and switch back to 1H for dps when fighting. This time, switching weapons has a 2-3 second delay of no casting / hitting
Switching Weapons has huge delay
does it send an error message
No
Just can't hit or cast spells
Can walk still though
ty, weird ill check
ty
Not just me, another knight in pledge said it was like that through siege for him too
Little more testing, I just don't switch weapons while hunting normally, but it also happens now during hunts and non-siege areas too (I tried it now to test it in normal zones)
ty, possibly speed hack detection related, making an adjustment
patched
and live
I tested it out just now in the normal zones against mops again, it still seems to be about a 2 second delay
hm ok ty will maybe be diff after a restart
Hey Mephi. I tried it out just now after the restart against monsters. It's still the same. Weird though because all the way up until last week it was working fine. This only changed in the past week
Ugh ok ty
Morning, thanks for looking into it. Just another update. Another knight saying the same thing, so it's definitely server-wide. Hopefully gets resolved soon because knight pvp really does depend on switching weapons mid fight. We're pretty gimped right now in fights since the unexpected change last week.
🇩 - Marking in development for now while team investigates.
Tested this again today against monsters, it seems to have been fixed. Ty
lmao and i didnt change anything
wild
at least not on purpose
What the heck lol
i've done a shitton with morphs in the last 48hours though
maybe that was a side effect
It wasn't just me though. Other knights experienced it
Interesting...
✅ - We'll take it xD. Marking as fixed/closed. Feel free to re-open if it does re-surface!
Fixed: weapon swaps no longer cause a 2-3 second attack and cast delay.
Marking this one as closed, feel free to re-open if its still an issue.
Your reply