The Haunted Hallow is liveJoin at any Pumpkin Trader Events

CON Stat on items

11 replies 3 views Also on Discord
Kefka Discord edited

Since the start of the game I have been thinking CON stat on items is a totally non-sense.

Items with CON only affects (as I know unless there is something hide in the code) to HPR in the best scenario is 1 hpr×con point.

CON on items doesn't affect to the hp gain per level.

CON doesn't affect to you total hp.

On the other side CON is supposed to apply a hp bonus, like when you put leveled points on CON stat.

So my suggestion is turn CON on items into something with sense and value:

Option 1: CON in items give you the hp/level bonus

This is for me the more logical option. If you have items equipped that change your CON from 15 to 16 and you have a bonus of hp on 16 CON, while you have the item equipped you should have that hp bonus. Once you take out the item, you loose the HP.

This should be like any other bonus, str, int, dex, etc... where items with the stat affects on the stat table.

Option 2: Items with CON gives a HP bonus amount previously stablished

Another solution if Option 1 is not possible is add a total amount of hp bonus to items with CON stat, like +50hp × CON point.

Option 3: Equipped CON affects to the HP per level

This is for me the most complicated, because disable candle options, but can be an option, if you have equipped CON items, and you level while you have on, you have the hp×level bonus that goes with your total CON stat points including CON on items.
Maybe this is the most complicated since in this server hp is a totally amount fixed for each level depending your con stat.

In any case, maybe at the start of the game CON was a very powerful stat, and they decided to put limits on how equipped CON worked. But nowadays it's a nonsense to have a stat extremely limited.

(Maybe if we can do something about the CON on items and total hp, we should review the total wis on items and the total mana points)

Helpful
Sexorcist Discord

I've brought this exact thing up with my bp a few times. Would be nice if con stat on gear gave you the hp that you would have if you added the stat via level up. Only limitation it needs, imo, is not to go over hp cap.

Helpful
Falran Discord edited

Hmm. Not sure the HPR equation, but CON on items also increases carrying capacity. You can carry another 150 weight units for every combination of 2 STR + CON. Maxes out at STR+CON = 46 though.

Do agree it tends to be underwhelming on items, but people also happily use items with negative con, especially in amulet slot. So that would kinda suck if that made you lose a ton of HP.

Helpful
Kefka Discord edited

If I'm not wrong CON only affects carrying capacity on this server on point 15.

Again negative CON points should decrease total amount of HP it doesn't has any sense to have a penalty if it doesn't have effects on game.

So my ask is to make CON stat on items as something useful with sense and impact on game.

Then CON items builds can have a sense or open new in game options.

And the good point CON on items is that is a fair stat for each class because everyone can win or loose hp depending your equipment.

Maybe @Mephi can show us some light about CON stat answering some frequent questions:

why doesn't affect equipped items with +-CON to max HP?

there is any hidden stat subjected to CON?

Equipped CON in items has any effect now in game? (regardless +-hp regen) What effect?

Helpful
Raziel Discord

I agree with the idea of giving CON more purpose like proposed in this post

Helpful
Sexorcist Discord

Goddammit. Imma need 60 con then

Helpful
Kefka Discord edited

So, no hidden bonuses for CON.

Then again I suggest to make it useful CON in items. My favorite is option 1 for the idiosyncrasies of CON and HP max bonuses. But I've been thinking and maybe there is an Option 4 that can be interesting:

Option 4 - Raise HP regen

HP regen table for CON was designated at the start of the game when characters didn't got new hp caps. Nowadays 1 hpr per CON point (max 14hpr) don't have many sense, you have lots of items that overpass hpr per point making useless put points on CON.

So maybe raise hpr to +2 on low levels and +3 x con point on high levels like:

CON 13 - 2hpr
CON 14 - 4hpr
CON 15 - 6hpr
CON 16 - 8hpr
CON 17 - 10hpr
CON 18 - 12hpr
CON 19 - 15hpr
CON 20 - 18hpr
CON 21 - 21hpr
CON 22 - 24hpr
CON 24 - 27hpr
CON 25 - 30hpr
...

On the bright side makes CON on items a bit useful.
And sounds more balanced with raised hp caps.

It's not my favorite solution because I have the sensation hpr and mpr are designed to get through items, not points in stats.

But maybe is the easy solution to implement in the game and made CON jn items as an useful stat.

Helpful
Lineage 1 Reborn Team Discord

Not decided yet: CON on items still only adds HP regen and carrying capacity. On the list for Mephi.

Helpful

Your reply

Log in to reply, or answer on Discord.