In game -stats info differs from Character screen information. Is the correct ER being utilized for avoiding arrows? This happens with Elf and Dark Elf classes, knights ER seems to align. Unsure about other classes.
ER Issue
Can confirm - moving over to development to look further.
looked at a lot of them
the client possibly does some sort of level + dex + and class formula
but the actual game uses whats in -stats
Aqua protect is not adding any ER to stats.
Isn't aqua protect suppose to add more ER to allow more evasion for range evasion? It's not improving as it's suppose to. In addition, it just seems as though ER isn't working in general, as was a problem on LinFreePlay
Moving this one to on-hold for now for a larger sprint where we either update client files or re-pack client to include to match the stats. Also created a separate report for the Aqua Protect here - discord.com/channels/1427113623687401537/1536484183180845086.
@destroy0970 - Please open up a new report when you have a chance on some the other ER issues you are seeing outside of these mentioned.
can pile them onto the aqua protect one np
ty all
fixed next restart
ty
Not sure if the values should line up now or not. The spell Aqua Protect now properly adds ER to stats but I am still off from character value and -stats value overall.
Now its only 3 off instead of 8 tho. TY mephi
To clarifly, when I cast DEX spell, my ER increases from 19 >>> 22 ER in character screen but the DEX does not impace my -stats value.
That is probably where the issue lies. Adding the dex spell increases my ER in character screen but that change is not reflected in -stats
So w/o DEX Spell active and Aqua Protect active my ER from stats and character line up properly. Casting the Dex spell cuasing the issue.
the character screen seems to be a client interpretation that doesnt match server code
and is a visual representation that doesnt match anything supposedly
Does adding DEX not add ER? Was under the understanding it did. So the spell DEX which adds +5dex should impact my stats ER or not?
Becuase currently addding +5 dex via a buff does not add ER to my -stats screen properly but it does add it to my character screen(+3ER)
Currently no ER change happens to -stats when adding DEX via in game spell buff. But the changes are shown visually in character screen. These should line up with the stat changes posted on website.
my head is spinning
but current evasion doesnt equal total ER i believe
``
- The live state now shows Aqua has expired, while Physical Enchant DEX remains active: DEX 20, real ER 14. Without that spell, his DEX would be 15 and real ER would be 11, so the spell is presently contributing exactly +3 ER.``
I can remove dex and my ER does not go down, or up when casting Dex
I
in stats?
-stats
Yea in stats. Let me wait for it to fall off since I cannot cancel it away.
W/o any buffs my ER in character and -stats line up perfect.
They line up when I cast aqua protect only as well.
As soon as I cast DEX, ER in stats falls 3 points behind my character screen. Which is a change from 15 dex to 20 dex and lines up with the Evasion the website shows should be added
ill try to cancel you remotely
dex 15 ER 11 now
Ok we good, its a constant 3er behind and is adjust with spells properly
for other classes its behind less so its just weird
Must of been out of sync earlier or something with icons
Thank you for checking it out. Its working much better anyhow w/ Aqua protect and DE evasion spell showing up now in stats
Is it a character stat creation bonus from base stats at lvl 1?
Verdict: our packet and real server ER are correct. Besteady’s DEX spell genuinely changes ER from 11 to 14. The extra
+3 shown only in the client status window is a client-side display calculation issue, likely counting the original DEX
contribution twice after receiving S_Dexup. It is not an Elf creation-stat bonus.Your reply


