invis broken by regular mobs
shadowveil rune not working
on use or
walking into a screen whilst invis
on use with mobs on me, will test walking onto screen with mobs
invis > enter new zone > no aggro
detect > cast invis > mobs see through
ok like mage invis for now
any particular reason that it got changed?
need to figure out if we want it to be different from mage invis
👍
previous iteration had great utility in a lot of situations and made taking up a rune slot worth its cost.
i tested, doesnt hide you at all even if you leave and re enter
trying this way
already tried
worked on mobs in mlc 5f for some reason but not gp
hmm
but as far as rune use goes, blind hiding was a few second invis before no
so as a mage invis its an indefinite invisibility
32 second invis, now it is infinite
- hit mob in 2f dvc
- broke invis on swing
- walk down to 3f
- invis
- walk back up
- no aggro
so the change suggested that you accepted was it would work as an invis that mobs wouldnt see, only champs+bosses would see through.
as far as invis duration, original shadow veil rune made it so blind hiding was an infinite invis timer, no recasting needed once used unless broken out
gotcha
its possibly too OP if it can remove agro at will
more of a legendary rune
if a rune at all
yeah it was op, it was fun being sneaky for a lil tho
original iteration made it so imo it wasnt worth a rune slot or even the effort to rune swap it situationally
update made it 100% worth keeping in permanently as one of your 3 main runes
current iteration still has its uses but idk if id bother keeping it equipped
trash it
agro drop is too op like this one has to agree
yeah agro whole justice room, blind hiding, every mob fucks off and boss follows you 10 miles away, is op
yea it was op
and as far as runes and ppl spending money on them goes
especially for an epic
its a beta, we can't know immediately how everything balances
good thing mine was free
by now ppl know its beta and to not riska ton of adena
its all for the greater good
it was nice for fighting though, mobs didnt agro while you did sneaky things around ppl, prolly not worth using now though, maybe for swapping > hiding > taking off
some suggestions i guess to find a middle ground
- if rune equipped, make blind hiding cost dark stone(s) + make the chance of success percentage based
- if equipped when blind hiding was used, put blind hiding on a much longer cd (1+ minute vs 10 seconds with no rune.
- increase the mana cost of blind hiding if rune equipped by a fuck ton (20%+ of your mana etc)
cant show varying cds ingame, have to choose one duration in the client file
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