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Fog of Sleeping De-Sync

Closed 14 replies 0 views Also on Discord
DarkElf Player site: swagloko Discord

There is a severe client-server desynchronization issue triggered when a Mage repeatedly casts Fog of Sleeping.
When this skill is spammed, the target’s local client shows that the character has broken free, is moving away, and is at a safe distance attempting to heal. However, on the server and on all other players' screens, the character remains completely stationary at the original cast location. This leads to the target taking damage (e.g., melee hits, Baphomet Staff procs) from an invisible or distant attacker without any visual feedback on the victim's client, leading to unavoidable deaths.
Incident 1 (Underwater / Gemma): While hunting underwater, the player Baphomet engaged in PvP and repeatedly spammed Fog of Sleeping. On my screen, my character was moving across the map and out of range; however, my HP dropped rapidly to zero while no attackers appeared nearby.
Incident 2 (Tower of Insolence 89F): The same scenario occurred on 89F against Baphomet. My client showed my character a full screen away healing up, while two of my Blood Pledge members confirmed over voice/chat that my character was frozen in place on their screens taking direct Baphomet Staff hits until death.
Incident 3 (Blood Pledge Members): This exact desync interaction has now occurred to other members of our pledge during encounters with the same player.
Steps to Reproduce
Have a Mage spam Fog of Sleeping repeatedly on a moving or reacting target.
Attempt to move away and pot/heal on the target client once the sleep effect ends or is recast.
Observe that the victim's client registers movement, while the server and observer clients show the victim locked in place taking damage.

Player Log Review: Please review server combat and movement logs for the player Baphomet during fighting encounters. The repeated, deliberate execution of this sequence suggests intentional exploit abuse.

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DarkElf Player site: swagloko Discord

Many times in this sequence there were also mobs present hitting on top of players that may have an impact

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Mephi Discord

Thank you next server build has new code for all crowd control fingers crossed

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Anct Discord

Thanks Meph! Moving to patched pending restart to test after next server restart.

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parsnip85 Discord

not sure if this is relevant, a somewhat similar thing just happened to me with paralyze..

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parsnip85 Discord

could not teleport before paralyze set in with no other debuff

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Sexorcist Discord

Experienced the same desync with thundergrab or some other dk spell today in gp2. It was 1v1 with chupakabra at around 11:58am EST. No accusations here, he was playing the dk how it should be in 1v1.

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Anct Discord

Tested the Fog of Sleeping desync today and wasn't seeing it. Let us know @DarkElf Player how it's working now on your end after the restart on 9/3.

@Sexorcist - I know there have been some updates on thundergrab desync too. Had a chance to PvP since restart? lol

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Sexorcist Discord

No. Been camping, just got back last night. Ill try and pick a fight with chupakobra or lunatic today and find out.

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Lineage 1 Reborn Team Discord

Fixed: crowd control was rebuilt, so Fog of Sleeping and paralyze no longer leave you frozen on other players' screens while your own screen shows you free.

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Anct Discord

Marking this one as closed, feel free to re-open if its still an issue.

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