The question is that is this change intended. If it is, we need to review knight and its stun as a whole. I supported knights to have the stun increased from 1-4s to 1-5s, and 5% base chance increase. This is to counter balance the extra customized gears that give stun resist in this server.
Looking at the current dmg output from different classes, I would say overall we are in a pretty good position with the stuns. A good long stun with a presence of DE/DK can do significant damage to squishy classes.
I am really against it if stun resist becomes 1.5% instead of 2.0%
I don’t think anyone wants to play elf/mage for PvP as they are squishy af in this server.