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Client Crash Related to Clan House Doors

In Development 8 replies 1 view Also on Discord
overflo Discord

step1 : Operate (open or close) a clan house door.
step2 : Use a Pledge Teleport Scroll (or run .reload).

Doing step 1 followed immediately by step 2 causes the client to crash.
However, if I insert another type of teleport (like a random teleport) between step 1 and step 2, it does not crash.

I tested this at two different clan houses in Giran, and both showed the exact same behavior.

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Lineage 1 Reborn Team Discord

Fixed: opening or closing a door and then a Pledge Teleport or .reload no longer crashes the Windows client. Please tell us if it happens again.

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overflo Discord

Thank you for the fix/update. However, the situation actually seems to have gotten worse...

It's no longer just crashing when using a scroll right after operating the door; now after logging back in, the client crashes simply by using a scroll, or even when just walking around after using one.
Because there are so many different crash patterns happening, I am currently unable to pinpoint the exact triggering conditions.

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overflo Discord

What they all have in common is that the state seems to reset if I use another type of teleport to move away from the house (like a random teleport) in between.

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Lineage 1 Reborn Team Discord

Fixed again, differently: door then teleport, .reload or walking should not crash now. Tell us if it does.

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overflo Discord

It's crashing again. It seems like the triggering condition has reverted back to my original post.
Operating the door and then teleporting causes a guaranteed crash.

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Anct Discord

Sorry to hear! Moving this one over to development.

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Lineage 1 Reborn Team Discord

Fixed again, differently (live now): after opening or closing a door, a short teleport or .reload no longer sends that door again, so the client keeps it as when standing still. Please tell us if it still crashes.

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overflo Discord

It still crashes, and now it's acting really strange...

First, using a Pledge Teleport Scroll after operating the door no longer causes a crash, but the door completely disappears visually. Since the invisible door is still physically there, I can't walk outside, and clicking on the invisible door does nothing.
If I talk to the Housekeeper while in this state and operate the door through them, the invisible door reappears. But if I then use a Pledge Teleport Scroll after that, it crashes.

After that, things get even more unpredictable:
・Just walking inside the house while the door is invisible can trigger a crash.
・Logging back in after a crash and simply using a Pledge Teleport Scroll can also trigger a crash.

However, taking a random teleport once seems to fix everything until the next time I operate the door again.
What all these fixes seem to have in common is:
・Once the door is operated, a crash is bound to happen somewhere along the line.
・Taking a random teleport completely clears whatever is causing the issue.

I wonder what's hidden in that door... If this is too tough to fix, I guess I'll just avoid touching the door altogether for now.

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