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HIdden Demon Weap Improvements

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Xeros site: xeros52 Discord

I will start by saying I do not have access to every hidden demon weapon in the game, and was not able to test them all. That being said, I had spoken to others and if other people with different weapons have a differing opinion they are welcome to share. I will share my experiences with mainly the Hidden Demon Staff.

I like niche items and finding use cases for them, but from what I see, current Hidden Demon Weapons are pretty lackluster all around. As we know, the base 5% proc rate is rather low as it is, and the proc results, in my opinion, do not match with the rarity of the weapon.

First, let's talk about the current proc. The website states a proc of 5%, with a drain range of 5-12. This might be more suited for a bug report, but my findings show my Hidden demon staff mana drain range from 1-12. This is not MR based, as I was "lucky" enough to get this range on the same mop.
I have seen multiple procs with 2,3 as well. Yes, as a mage, I feel a weapon with a 5% proc should not be able to return just 1 mana.

Now let's talk about the alternatives. Staff of mana and steel staff of mana have similar damage on paper, but return mana consistently. The hidden demon is more rare, but does include more hit compared to the mana staves, 1 spell power, and 3 mpr.

To be clear, I am not asking for a buff to the damage of hidden demon weapons (although I wouldn't complain if you saw the need for one), but rather the utility of them. And again. this is an issue across all forms of Hidden Demon weaps from my limited experience.

My suggestion for improvement could come in a few forms:

Either a increase in the proc rate, with fixing of the range issue discussed earlier. Perhaps double it and check results.

An increase in proc drain. Maybe change the current from 5-12 to 10-25.

Have the proc scale with int or str, hp draining weapons scale on str, and mp weapons scale on int.

It's not often we get niche weapons that aren't just damage increases, let's make them viable

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LW Discord

On the subject of hidden weapons.. I'd like to add how useless the hit is for the kiri...these weapons definitely need some attention it would be great to see them as a viable option since they are rare.

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Morphy site: gy35 Discord

I kinda disagree with the idea of buffing Hidden Demon weapons.

The post doesn’t mention level, build, or enchant level, and I think those details matter quite a bit. A weapon can feel very different depending on who’s using it.

Mana is also supposed to be scarce in this game. To me, HD weapons were never meant to let you sustain unlimited mana and spam spells all day. They’re more of a niche weapon that you build around.

I used to run an HD Bow on my elf, and I found it worked much better on a DEX-focused build than an INT-focused one. The proc rate wasn’t amazing, but that felt intentional given how valuable mana is in this game.

I also think enchant level matters a lot. My bow was +5, and higher hit rate means more chances to proc. Without knowing the OP’s enchant level, it’s hard to judge how the weapon is really performing.

If the weapon is actually proccing for 1 mana when it’s supposed to be 5–12, then sure, that sounds like a bug and should probably be looked at. But as for increasing the proc rate or massively increasing the mana drain, I’m not really sold on that.

As an INT/WIS mage, I don’t think the purpose of an HD weapon is to drain huge amounts of mana so you can continuously cast spells. If that was the case, mana management would become a lot less meaningful.

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Xeros site: xeros52 Discord

What made you stop using the +5 HD bow? If you need +5 to feel useful I think that is an issue in itself isn't it? Again I did not test all weapons, so I will focus on the mage part. We already have mana drain from staff of mana. I can assure you the HD staff is far off , be it +2, +4 or whatever. Of course I can't test across all weapons of all +, but the gm can, and use my suggestion to find a nice medium which I hope will happen here. Another point I can bring up is do you feel HD weapons across the spectrum are being used currently with their intended niche situations? I do not feel that is the case.

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Morphy site: gy35 Discord

I don’t think needing a higher enchant level to really shine is necessarily a problem. That’s true for a lot of items in the game. Take the Lich Robe for example—it’s decent at +5, but becomes significantly better at +7. That’s just the risk/reward aspect of over enchanting.

As for why I stopped using the HD Bow (to clarify it’s on another server), it’s because I switched back to playing an INT elf. The weapon simply didn’t fit my playstyle anymore. That doesn’t mean I thought it was weak, just that I preferred a different build.

The other thing I would point to is Blood to Soul. An elf can convert 40 HP into 12 MP every 3 seconds, and there’s a cooldown where you can’t cast. That’s already a dedicated mana recovery mechanic built into the class. I don’t think an HD weapon should be outperforming something like that, whether it’s the bow or the staff.

If there’s genuinely a bug causing the proc to return values outside the documented range, then absolutely, that should be fixed. But personally, I see that as a bug fix issue rather than evidence that HD weapons need a buff.

As for whether HD weapons are being used in their intended niche, that’s a fair question. But low usage alone doesn’t automatically mean they’re underpowered. Sometimes niche items are just that—niche. Not every rare weapon needs to become a mainstream choice.

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Morphy site: gy35 Discord

I think I made my point and will stop replying 🙂… have fun leveling

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Xeros site: xeros52 Discord

To your point removing the "bugged" low rolls of 1-4 could increase the avg to a point it could feel better, but would like a gm to test vs mana staff to see, thanks for your contribution regardless.

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KrazySam Discord

The majority of weapons on the server have been adjusted to feel worth using. This has been our goal of the server since the beginning. Hidden demon is no different. I haven’t gotten around to balancing and adjusting. These items were released before upgrading.

The idea is to make it where this is a unique item and not a replacement for any one type of weapon. It should feel useful though.

So far
Sword - hp proc
Two-handed sword - hp proc
ChainSword - hp proc
Axe - hp proc
Claw - hp proc
Staff - mp proc
Bow - mp proc
Kiringku - mp proc

These were the original procs.

We’re still working on these and will work with the team to balance these weapons.

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Xeros site: xeros52 Discord

ok great, thanks. All I wanted was to take a look and see if it needs balancing 🙂

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Pedro B. site: lichking1492 Discord

It is similar to my comment. I also have this item but I have never ever used it since it just does nothing in comparison to SOM (not even comparing it to SSOM)!

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Anct Discord

Thanks Sam! We'll close this one out but feel free to reply if anyone has any questions or comments to add.

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