Additional achievements based on # of monsters killed, # hours, # of crafted items, etc
nice
There should be a mechanism already in the code tracking number of mobs defeated during current session (ctrl+Q window), could utilize that to make something custom
we have more logs too to specify the kills per indiv monster
and -kills has a preliminary try at monster kills
as well
Marking this one as in-development 🇩 while we review.
🇷 - Marking as under review for now while team investigates further.
i need help from someone
to dream up all achievements
i can code them np
maybe up @PyRowes alley lol
@Darko - This is an old one, but did you want to add any specific ideas you had in mind as it was your original request?
I'll see what I can do lol
Good reference would be to look into Old School Runescapes Combat Task system
nice
Prob gonna get a lot of good ideas there
awesome
The rewards will be the hard part
Not really. I'm still thinking about achievements like... you've killed 10k mobs and you get a reward. And continuing like that, 50k, 100k, etc. Also, some other things like crafting, removing difficult gems, etc. The typical achievements we've always known. With normal rewards, nothing out of the ordinary, unless it's a really difficult achievement like killing 1 million.
Yeah just deciding what's worth 10k kills etc will be the harder part but we'll figure some stuff out
or only feathers
10k mobs 100 feathers, 50k mobs 1000. ect..
Not decided yet: no player achievements are open yet. The kill, playtime and crafting milestone ideas here are on the list for Mephi.
Not decided yet: no player achievements are open yet. The kill, playtime and crafting milestone ideas here are on the list for Mephi.
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