Description of your improvement: recommend allowing for immune to harm to be cast on party members who are not in the same pledge.
Why are you suggesting it? (What does it solve for?): this will provide QoL to people that'd like to party hunt with players that are not in their pledge. Current pledge member numbers are low. This helps promote the Multiplayer "M" in MMO.
How it currently exists today: currently you can only cast immune to harm on pledge members.
Allow Immune to harm outside of pledge - while partied
🇷 - Marking as under review for now while team investigates further.
Any update?
Checking with the team, will keep you guys posted
hmmm
people requested alliances to be able to use immune between alliances before which was declined
as it is the strongest spell a pledge/alliance can use, and it would make render pledge member limits less important
i understand the goal but it will be abused
I'll accept that as the answer - however I respectfully disagree. We can cast every other spell on each other, both beneficial and harmful (that I can think of anyway), I can't see the downside of immune being allowed. In my head - if our pledge is fighting and an alliance member shows up and doesn't have their own mage online, they would probably just leave the fight removing one person from the massively multiplayer experience. If we could immune them, that adds a player to the Massively multiplayer experience. I only see it as a net positive gaming experience. I do appreciate everything you guys are doing with the server.
The problem is that higher rates server lend itself to having alt characters. So I can be playing on my knight and get a call to go to a boss. I can’t just jump on my mage for immune since the pledge sizes are so small that no one has any alts in the pledge.
Since a mage ant can’t help your incentivizing account sharing
“Jump on THE mage” rather than “jump on your mage”
its all good feedback
have to figure out the best way to go about things
Yep! Yall are doing a good job
✅ - All, thanks for your input/feedback. Closing this one for now since the decision has been made to keep I2H to pledges for balance reasons. This could change in the future, appreciate your time!
Partly done: in the open world Immune to Harm still only works on your own pledge, but inside hard modes you can now cast it on party members from other pledges.
Partly done: in the open world Immune to Harm still only works on your own pledge, but inside hard modes you can now cast it on party members from other pledges.
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