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Forbidden weapon buffs to match mid game weapons

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BOSS Discord

Here are some recommended changes for forbidden weapons that are NOT proc based, keep the overall “feel” of the weapons, and put them slightly below similar “mid to end-ish game” weapons

Recommended change for +2 Forbidden Great Sword:
Increase the weapon from 35/45, +3 hit, +2 dmg to 42/51, +3 hit, +4 dmg.

This keeps the Forbidden Great Sword as a simple, non-proc two-handed weapon while making it useful relative to the +7 Two-Handed Sword of Knight Vald. Over 1000 swings, it would deal 48,000 damage vs small and 57,000 damage vs large, placing it at approximately 95.9% of Vald vs small and 98.2% of Vald vs large.

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Recommended change for +2 Forbidden Sword:
Increase the weapon from 35/25, +5 hit, +3 dmg to 44/33, +5 hit, +4 dmg.

This keeps the Forbidden Sword as a simple, non-proc one-handed weapon while making it useful relative to the +7 Knight Vald 1H Sword. Over 1000 swings, it would deal 47,000 damage vs small and 36,000 damage vs large, placing it at approximately 108.8% of Vald vs small and 83.3% of Vald vs large.

Note: this makes the sword noticeably stronger for fire elves.

Combined average: 96.1% of the +7 Knight Vald 1H Sword.

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Recommended change for +2 Forbidden Bowgun:
Increase the weapon from 4/4, +8 hit, +7 dmg, 10% chance to add 10 dmg to 5/5, +8 hit, +14 dmg, 10% chance to add 10 dmg.

This keeps the Forbidden Bowgun capped at 5/5 base damage and preserves its simple flat 10-damage proc while making it useful relative to the +7 Cold Bow. Over 1000 swings, it would deal 22,000 damage vs small and 22,000 damage vs large, placing it at approximately 93.0% of Cold Bow vs small and 93.0% of Cold Bow vs large.

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Ivan Discord

Bowgun 4/4 base damage is calculated only if you melee with bow . If you use arrows is bow damage
bonus dm + enchant dm + elemental enchant dm + random arrow dm. + proc dm
+0 forbidden bowgun damage with normal arrows to small is 14+0+0+(rng/1-6) +proc
also you forgot bowguns are 1 handed. You can use shields with them . It does add shield stats on top of damage
ofc i dont mind +14.
Its not impossible RNG drop what happens once in century. With Ascroll droprate is +9 quite viable option where you can add extra elemental enchant.

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WoOtaN Discord edited

Making Forbidden better than kv? Really? Yeah that would suck.

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BOSS Discord

Interesting— I never knew that thank you!

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BOSS Discord

Hmm— where would forbidden be better than KV? The goal was 3-5% below

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WoOtaN Discord

Thats way to close though in my opinion, think of how easy they are to acquire in comparison.

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Pheatbear site: phatbear Discord edited

gonna agree with rex. maybe they need a buff, but kv2hs should be a decent jump and closer to fid than forbid to kv2hs

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Mephi Discord

I think this is an old wives' tale

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Ivan Discord

its easy to test , i do it later when i get some cheap bows with different base damage

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Mephi Discord edited

i remember checking the code for this exact question some months ago, ill check again

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Ivan Discord

what i know right now base damage is calculated as max damage or no damage

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Ivan Discord

because damage range for notmal arrow is 1 to 6

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Ivan Discord

nope dosnt count hunters bow gave with 10 dex prince 2 physical damage roll with silver arrows
2 damage roll sint possible if base 2/2 damage was inculded

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Ivan Discord

+1 bonus damage + 1 arrow minimum damage dosnt leave place for extra damage

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BOSS Discord

I’ll freely admit I’m not the best decider on where these should rank with different weapons. Where do yall think they should land? Like should the 1 hander be between +7paag and +7 kv? What about the bow/2hander?

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Ivan Discord

every person has own opinion about game balance hard to find common ground

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Ivan Discord edited

i dont know nothing about pvp , so no ide where is line where every person in server starts crying elves are to OP with 1 hander bow and shield

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Lineage 1 Reborn Team Discord

Not decided yet: the Forbidden weapons are unchanged. It's on the list for Mephi.

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