Also just my two pennies: the drop rate for stat t-shirts at 0.003 is a bit low. f-scroll is 0.01 ... maybe that or a t-shirt bag that random give a t-shirt at that rate might better
stat t-shirt drop rate
6 diff t-shirt at 0.0032 = 0.0192 to get t-shirt . what ppl rly want is more wisp in DI . but those t-shirt are rly worthy , have you seen the super t-shirt ?
one of the best items in the game should be rare
the mob density and kill speed is also like 10x that of F scroll dropping mobs on FI
you mistake with monster that drop belt , i talk about the willow-wisp ...
Maybe a good compromise is to increase to drop rate of the stat shirts but make it really hard to get the elixir you need to craft the all stat shirt? This way more people can get their main stat shirt but the server won't be flooded with all stat shirts. Doing this might also promote pvp fights at unicorn spawn, because more people would need the elixir as the last piece of the puzzle to craft the all stat shirt.
They literally just changed the system. Maybe let it soak?
I'm not sure that drop rates add up like that but the GM could say y/n to that...
You have noticed that very few shirts have dropped since the change, but for quite a while there they were dropping all the time... now all of a sudden you want it to be "rare" sounds more like you already got yours when the rates were good.
On a side note: everyone wants to relive the "good ole days" of the grind and making this thing as difficult as possible on a private server... how about we kick the pink to the curb and remove the law potions and play some classic style? Then we can talk about rare drops...
These are not the drop rates nor the spawn rates prior to the mythic elixir.
mathematicly its supose to be same , maybe ask gm if they didnot mess up numbers ? i m trying to push for more wisp spawn ... @Mephi can we double check this? i also felt the low amount of t-shirt drop since this change.
actualy , i didnot ask for the fungus part where they dont drop anymore t-shirt at all, removing avalaible spawn , but that was making cha t-shirt just more commons then anyother t-shirt.
Just to circle back on this possible "best item in the game" which it's really not. I put my Lep ammy up for sale starting at 120, then 90, now 70m and no takers.... All stats are grossly overrated late game. They really only benefit early and mid, which, by level 60 has easily been passed. At best you're only utilizing 1 of those stats and even then it may just be a buffer.
Again, my point is simple: if you add a mid tier item make it easily obtainable. Compared to this shirt you can easily make a 7 reinforced t-shirt or a 7 fortified t-shirt... you'll never do that with this shirt unless you're simply trying to blow up the item.
Not sure what you smoking, the Dreamwoven tshirt is not a mid-tier item. Your forgetting to mention all the other boosts on the item aside from all stat points. Plus if your only utilizing 1 of 6 stats on an all stat item, your building your character wrong for endgame.
INT does a little but doesn't grant SP past 25 maybe adds a little +crit... Unless you're break points INT 35, INT 43, INT 50 and above
STR needs typically 4 STR to equal 1 DMG after 35
DEX maybe you get some ER but hit and DMG will tpyically need 4
CON Maybe some HPR if you didn't stat into it much
CHA probably the most beneficial aspect of this shirt if you run pets
WIS Everything grants MR so unless you've been doing it wrong this might get you +1MPR, maybe
DR 1, HP30, MP20, 2AC.... come on man. 7 fort shirt is far superior with DR and AC and a 7 reinforced is on par with this shirt. 30HP and 20MP is not that big of a deal and please show me where DR actually makes a difference because it really doesn't. You're better off with dodge and ER.
Not sure how you can compare a shirt that all classes can use against fort-ts which is designed for prince/knight/dk tanking dps.
Options are good, and if you dont value stat points like others do, then you can keep using what you got. However by your own logic above, if you dont value DR, then dreamwoven can add ER, which you say your better off with, so wouldn't that make it superior already?
All I'm asking you is... honestly, explain to me how the stat points actually benefit you... DR.. OK... but stat point are early and mid. SP and DMG are far superior to stat points.
I think we’re looking at the item differently.
You’re evaluating each stat individually and asking whether +1 STR, +1 DEX, +1 CON, etc. are worth much at endgame. I’d agree that a single point in any one stat isn’t game-changing.
What makes Dreamwoven strong is that it gives all of them at once and lets you redistribute your level-up stats elsewhere.
For my Water Elf with a pet, the +1 CHA and +1 WIS alone effectively free up two level-up points that I can put into INT instead. That’s value I would have invested into my build anyway. The other stats are bonuses on top of that: STR for carry weight, CON for HPR, DEX for hit/ER/AC etc
A +7 Reinforced T-shirt gives me 2 more AC. That’s a solid defensive item, but I’d rather take the flexibility and total package from Dreamwoven than trade all of that for 2 AC.
I’m not saying every class should use Dreamwoven, but for my build, it’s easily one of the strongest T-shirts available.
bah , here for cha items you only need them in inventory ... so the +1 cha part doesnot mean much , unless using dreamwoven t-shirt stack with Cha t-shirt in inventory .
I see, but equip it does add to the 5% pet exp gain no?
I agree with you on the ability of versatility. All I'm saying is that it's not an end all be all t-shirt and therefore shouldn't be behind a gate of .003% drop x5 and a .1% boss drop. What's the point of adding good items and making them inaccessible.
By contrast the leprechaun ammy was reasonably easy to obtain and the freedom cloaks that will make most cloaks obsolete will likely be about the same as the ammy... simply asking for some continuity.
Is not inaccessible, I spent the time grinding DI and buying all the stat-tshirt i needed off the market to craft mine. Im sure if you spent less time complaining on discord to make drops easier for you and focused on buying from the market / grinding for one yourself, you'd be much closer to getting it.
I saw a str shirt on the market yesterday, and there is a dex one right now being sold by "Ardor"
or maybe less diablo 4, thats certainly not going to get your allstat tshirt any faster
You're arguing with people who are going off educated guesses about item strength, and who are then resorting to weak "gotchas" on you playing other games or posting feedback rather than knowing how much time you've actually spent trying to farm stat shirts.
No gm input after almost two weeks. So I'm guessing this isn't a topic they care to pursue.
Yup, I must be guessing about an item I own which helps me achieve multiple stat breakpoint after a candle restat.
Did you get the shirts before or after the DI nerf? I'd wager heavliy you got your shirts before the elixer came out, whish wasn't a bad drop rate...
It's just a more entertaining game - what can I say?
Some people spend their free time enjoying life. Others spend it trying to recreate a past that isn't coming back. 🤷♂️
... Writing here takes up about 5 mintues.... Grinding takes days or weeks so ..... whatever man
nothing against you for doing what you enjoy on your free time, we all do that. However if you choose to not play lineage and it takes longer than usual to get what your farming, then come on discord to complain about drop rates when others have already put in the time and money, that's pretty annoying.
wasnt this a buff? you can now get any shirt from any whisp- and i got 4 of my shirts from buying off the market, rest was drops.
It was also a community ask to make this change from what I remember, the team would have left DI alone if this wasnt requested.
Drop rates changed, sir... Honestly it's not that big of a deal, but saying you got 4 of your shirts from people just wanting some coin is my exact point - you didn't really farm them - you're just here to white knight this post.
I just thought the server was pretty cool and something fun to do. It was more advice of what I thought would help others - not help the rich stay rich. I'm not that concerned though - the direction of changes that continue to happen are visible
You do you big boss. If you want to hop in a D4 game with some of us feel free to shoot me a message
i didnot ask for fungus to stop dropping t-shirt , i asked for 6x harder to get but all source to drop all kinds of t-shirt ... math say it would been the same , but gm decided to do my request but remove t-shirt from fungus (witch are almost half the spawn of fungus+wisp) .
and , iv gotten 3 cha t-shirt and 2 str t-shirt before the change/nerf .. just like you daishifury , i just didnot bought the rest . i should , but i didnot know when the mega t-shirt was gonna be put in .
yea, i was watching the market and farming since the stat-ts was introduced. One solution is to figure out how many fungus spawns there are all over DI, and increase wisp spawns by that amount, and that should math out to about the same as before.
add them back to fungus , double the wisp spawn or halven the respawn timer or double the current drop ... are 4 options that could bring back similar rate prev to the change.
gm got numbers , i wouldnot be surprised the # of fungus is rly similar to the # of wisp in total.
Not decided yet: stat T-shirt drops are unchanged. It's on the list for Mephi.
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