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+8/9 and 3 4 5 proc increases

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Pheatbear site: phatbear Discord

Balance Feedback: Over-Enchant Scaling for Proc Weapons

Executive Summary

The current over-enchant mechanic (+1 above safe adding a flat +1% proc rate) creates an unintended scaling imbalance between different proc weapons. Because a flat percentage increase multiplies only against the damage of the proc, weapons with high-damage/low-frequency procs gain significantly more value per enchant level than weapons with low-damage/high-frequency procs.

Standard weapon enchants (e.g., +7 to +9 adding +2 physical damage, or +3 elemental damage) scale uniformly across all weapons. Proc scaling should follow a similar balanced design principle.

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Mathematical Breakdown: The +1% Imbalance

The average damage added per swing from a proc is determined by its Expected Value (EV):
Avg Damage Per Swing = Proc Rate * Average Proc Damage

When an over-enchant adds a flat +1% (0.01) to the proc rate, the return on investment (ROI) is solely tied to the weapon's average proc damage:
Enchant Value Increase = 0.01 * Average Proc Damage

This formula completely ignores the weapon's original base proc rate, creating a massive disparity in upgrade value:

  • DK Sword (13% Base | 95 + 35 random): 112.5 Avg Proc Damage = +1.125 avg dmg per swing per +1%
  • KV Sword (15% Base | 45 + 60 random): 75.0 Avg Proc Damage = +0.750 avg dmg per swing per +1%
  • Trident (14% Base | 25 + 70 random): 60.0 Avg Proc Damage = +0.600 avg dmg per swing per +1%

#### Key Takeaway:
At +1 above safe, upgrading a DK Sword gives almost double the damage value (+1.125) compared to upgrading a Trident (+0.600). As players over-enchant further (e.g., +3 or +5 above safe), this gap widens exponentially.

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Pheatbear site: phatbear Discord edited

Total Damage Disparity at High Enchants

When evaluating the full weapon builds (incorporating standard modifiers like +9 enchant, +4 base, +7 elemental), the flat proc rate scaling artificially widens the power gap between items.

  • Trident Base (+0): ~37.4 / 39.4 avg dmg
  • DK Sword Base (+0): ~39.87 avg dmg (A minor ~6.3% base power difference)

With High Over-Enchants and Flat +1% Proc Scaling:

  • Trident (With Proc): ~54.6 / 57.6 avg dmg
  • DK Sword (With Proc): ~58.2 avg dmg

While weapons should have distinct identities and varying power levels, the progression value of over-enchanting an item should remain uniform. Currently, low-damage proc weapons become "dead ends" for high-end upgrading because investing expensive scrolls into them yields a terrible ROI.

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Proposed Solutions for Fair Scaling

To ensure that over-enchanting feels rewarding on all proc weapons, we recommend moving away from flat percentage gains toward one of the following systems:

  1. Relative (Multiplicative) Proc Rate Scaling: Instead of a flat +1% overall, have the upgrade increase the weapon's base proc rate by a fixed percentage
  • DK Sword (13% base) -> becomes 14.3% (+1.3% flat gain) etc
  • Trident (14% base) -> becomes 15.4% (+1.4% flat gain) etc
  1. Flat Proc Damage Scaling: Keep proc rates static, and have over-enchants directly increase the damage of the proc spell itself (e.g., each level above safe adds +5 damage to the proc spell across all weapons). This keeps the per-swing progression perfectly identical.
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Lineage 1 Reborn Team Discord

Not decided yet: proc weapons still gain the same flat proc chance per enchant above +7. Your write-up is on the list for Mephi.

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