Going through some of the legendary runes, i feel like for how rare they are some of them feel kind of lackluster. I understand that there are suppose to be less desirable one, however, it doesnt meen they have to be useless. Here are some of my suggestions.
Rune of Recovery
Currently - +8% on healing received
Proposed - +10% on healing Recieved + 10% chance for double potion healing
Rune of Grand Soul, Spirit, and Vitality
Currently - +12.5% mp/hp/both
Proposed- +15% mp/hp/both
Rune of the Slayer
Currently - +2% dmg to bosses only
Proposed- +10% dmg to bosses only
or
+2% dmg and 10% chance for double dmg to bosses only
Rune Of Black
Currently - 5% chance to deal 5% monster dmg for every 10%hp missing
Proposed - 5% weapon dmg (no proc or spells) for every 10% hp missing on monster only
Rune of Rhyme
Currently - Reduces freeze and earthbind duration by 33%
Proposed - Reduce all Spell debuffs/holds duration by 33%
Rune of Grace
Currently - Lesser Heal, Heal, Greater Heal, and Full Heal real spell casts have a 10% chance to heal another nearby friendly party or pledge member. Does not trigger from scroll casts.
Proposed- 5% chance to heal whole party by equivalent heal and 5% chance to trigger immune on target