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Cube Shock

In Testing 8 replies 1 view Also on Discord
DaiShiFury Discord

Been doing some testing with the cube rune vs base effects, and they are very underwhelming. I can confirm that the cube rune is working as intended, but the problem im highlighting is the base effects of the illu spells. Here are examples done against 51% mr and 103% mr to show what im talking about:

Shock :

  • stopwatch timed at 27 seconds duration (20s spell + 8s effect on last pulse)
  • mr reduction supposed to be 25% of current mr (as per tooltip)
  • mr reduction at 103% jumps down to 88 in first second then back up to 93
  • stays at 93 for the remaining 26 seconds inside cube range
  • mr reduction at 51% jumps down to 37 in the first second then back up to 41
  • stays at 41 for the remaining 26 seconds inside cube range
  • appears to be a flat 10% pulsing effect, but dont understand the dip at first second (bug?)

Conclusion - review of 10% effect, not impactful enough for a 55mp casting spell. Illu burns a lot of mp casting multiple times. Suggest to put back to the original 25% effect.

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Mephi Discord

Player is right that it is not 25% MR reduction right now.

  • Current code is flat -10 MR.
  • With Grand Celestial Cubes rune it should be -15 MR, because rune gives +50% to Shock MR reduction.
  • The “drops to 88 then settles at 93” from 103 MR means it briefly applies -15, then behaves like -10. That looks

like a bug or ownership/rune detection issue after the first pulse.

  • Tooltip saying 25% current MR is currently wrong unless we intentionally restore that behavior.
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Mephi Discord
  • Fixed Shock MR fallback/remove paths so they no longer assume 10, which should prevent the rune-scaled MR drop from collapsing strangely after the first pulse.
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Mephi Discord

---> Cube Shock MR reduction base 10 -> 15, rune-scaled from there

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Anct Discord

Checking in on this one given the latest cube patches and this report. Let us know.

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Lineage 1 Reborn Team Discord

Fixed: Cube Shock now applies a steady percentage MR reduction on every pulse (no drop-back after the first second), and the Celestial Cubes runes scale it. The Runes guide lists the values.

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