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Cube Balance

In Testing 32 replies 1 view Also on Discord
DaiShiFury Discord edited

Been doing some testing with the cube rune vs base effects, and they are very underwhelming. I can confirm that the cube rune is working as intended, but the problem im highlighting is the base effects of the illu spells. Here are examples to show what im talking about:

Balance :

  • stopwatch timed at 27 seconds duration (20s spell + 8s effect on last pulse)
  • casting without rune did 44 damage and restored 32 mp over a duration of 27 seconds
  • this equates to 1.63 damage per second
  • casting with rune did 72 damage and restored 51 mp over a duration of 27 seconds
  • this equates to 2.67 damage per second
  • mp cost is 55, so every cast is at a loss of mana even with legendary rune

Conclusion - review of damage / mp regen numbers, suggest to increase mp regen with legendary rune to either break even or push above its cast cost - 27 seconds is a long time to stand still to recover the mana spent on the skill. Aoe hunting groups of monsters will die in half the time or less, so it feels very under utilized.

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Abnormous Discord

Cube balance use to be bread and butter for AoE for illu. Tough to get on board to push to improve any illu skills when they pound damage so much

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DaiShiFury Discord

so your saying, keep illu skills nerfed to the point they are not worth using, because illu kiringku damage is good?

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DaiShiFury Discord

Thats like saying, lets keep mages curse spell land chance so low they're not worth using, because mages have great aoe damage.

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Abnormous Discord

I think if you’re willing to support a nerf in illu damage and buff their other spells is a fair trade. I also support a nerf in curse spells for mage. They’re suppose to be a team synergy. Like elf with erase otherwise what’s the point of going 150% MR? Just to block cancel? lol

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DaiShiFury Discord

illu damage was already nerfed with damage reduction going up to 140%mr from 100%. Traditionally going beyond 150% mr was to reduce curse spell land chance, however all mage curse spells were set so low nobody could land anything without erase. Mages on live have always had a chance to land spells, here it was too low and was recently addressed and buffed. It shouldnt be nerfed otherwise most mage debuffs become useless again. The synergy with erase was to make landing spells easy, but without it they shouldnt be 0% land chance.

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Abnormous Discord

Anyone who knows me or has played with me, for many years, knows I absolutely love illu. I have played them even on servers where they suck. I want to provide my opinion, which I think is logical and not just bias.

When you wanted to kill a boss you use to call your DE. Now an illu damages like a DE but has more utility than an elf. The ability to sleep a target to setup for a knight. To ability to spam their own stun to setup for a longer knight stun. They’re guaranteed to win any 1v1, almost because I have my ways to combat them. There’s no reason to play a DE or DK when an illu is so OP for DPS.

If or when dodge is ever fixed, they’re going to be even worse.

Again, in my opinion, I wouldn’t support a buff in cubes or joy of pain when their stuns and single target DPS are so high without needing a FID.

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DaiShiFury Discord

yes i get it, your one of those people who want broken or weak skills to stay broken or weak because of something else a class has going for it. I believe your opinion is a very illogical way for allowing people to play a class to its fullest potential. I am of the opinion that all skills for every class in the game should be viable and not useless, hence why create magical weapon was changed to a buff- so i believe others are of the same mindset.

I believe your over exaggerating quite a bit there comparing to DE and ELF. Any DE with armor break will outdamage everyone, and I dont see how illu is more important than elf utility considering how good water/earth elements are in pvp, with all the elf specific magic and mage spells- your arguement doesnt make sense. Elfs are MVP to most parties pve or pvp.

I dont care to change your mind, its your opinion - lets keep the topic on illu so this doenst trail off from the original post.

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Abnormous Discord

I feel I advocate for balance. I expressed my opinion and concerns for Thebes and mage AB. I proved Thebes aggressively.

Again, I have played illu a lot. A lot a lot. There are abilities I feel should be improved. All the cubes and joy of pain. However, in my opinion, with how much damage and how much their stuns do I don’t think it’s fair to buff the cubes without a nerf to their dps or stun while other classes are crippled.

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DaiShiFury Discord

if other classes are crippled and illu is as strong as you say, why doesnt the majority of players play illu here?

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Abnormous Discord

Look at MIT. Most of their fights are 1 mage 1 elf 1 knight and the rest is illu. Maybe 1 DK

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DaiShiFury Discord

thats your example, a whole 3 illus out of a daily pop of 130-150

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DaiShiFury Discord

you dont even see all 3 show up to every fight.

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Abnormous Discord

Name a DE in their roster. I feel I offered several logical examples without a bias how illu is in a much better place than many other classes not to justify anymore buffs for illu without considering a nerf

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DaiShiFury Discord

i have yet to see any examples from you with evidence to back up your claims

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DaiShiFury Discord

Here if you want to look at utopia for example, this illue has a fid

image.png
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DaiShiFury Discord edited

yet there are so many more deaths than kills, doesnt show illu being op at all.

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Abnormous Discord

You could show Aubrey/Magica if I didn’t make him reset his KDA.

I gave several examples outside of PvP. I can’t control how people PvP and make ego based decisions to stay when they shouldn’t.

Every class I have advocated for some form of nerf I was playing at the time. I’m making an illu because of how OP they are and I’ll give examples without being over geared or with a FID.

I farmed plenty with cube balance and ignition without using FC scrolls I just think with where the illu is it requires a nerf to justify a buff to these cubes

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DaiShiFury Discord

On this server in its current state, you cant aoe kill with balance and ignition without fc or wind axe in any reasonable amount of time, you'd have to sit there for a number of minutes to slowly work them down, and im not even asking for an illu to be able to do so in my original posts.

We've had people doing testing before, and some were sandbaging the results in their screenshots. You are welcome to test and post, but the target MR needs to be 150 where the majority of players have it at or higher.

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DaiShiFury Discord

Where are your examples that prove illue is in a better place? again i see no evidence no numbers, nothing to substantiate your claim.

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Abnormous Discord

I agree cubes are shit. I have fought plenty of illu and I am also making one because they’re so OP. I’ll even prove some other things are OP that other classes are using as tactics.

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DaiShiFury Discord

probably nothing we havent seen before - most of us are 20 yr vets of lineage

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DaiShiFury Discord

wanna buy an elmore kiri- ill help you get started

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Abnormous Discord

Thank you. I have a +9 sapphire kiri which I also tested is better than the Thebes Kiri I had by using -dmgtesttarget but I appreciate the offer. I was trying to buy the +8 Elmore Kiri

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Mephi Discord

My read: the Cube Balance complaint is valid, but the “illusionist is already strong” concern is also not meaningless.

Current reality from source/DB:

  • Cube Balance costs 55 MP.
  • Its MP return is effectively 5 MP per 4 seconds base.
  • Legendary cube rune scales that by +50%, so it becomes about 8 MP per 4 seconds.
  • Over the observed ~27 seconds, that matches the player’s test: roughly 32 MP base and 51 MP with legendary.
  • So even with the legendary rune, full-duration Cube Balance barely fails to pay back its own cast cost, and in real

AoE the mobs often die or move before full value.

So yes, Cube Balance is underwhelming as a sustain tool. The rune is working, but it scales a weak base. That makes
the legendary rune feel like it is “correct but disappointing.”

I do not agree with the argument that weak cubes should stay weak just because illusionists have strong kiringku DPS,
Bone Break, Mirror Image, etc. If illusionist single-target damage or stun control is too strong, that should be tuned
directly. Leaving cubes bad as a hidden tax just makes the class narrower and makes cube-focused runes feel like
traps.

My recommendation:

  • Do not heavily buff cube damage, especially not PvP damage.
  • Do buff Cube Balance MP sustain modestly.
  • Leave Cube Quake alone for now because stun/desync/control has been sensitive.
  • Cube Shock MR reduction is probably fine as-is.
  • If changing one thing: raise Cube Balance MP return from 5 to 7 base.
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DaiShiFury Discord

Thank you, based on the conversations above I am open to slight kiri damage nerfs if it means greater increases to cube effectiveness- but I'll let any other illu chime in on their thoughts.

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Abnormous Discord

Awesome. The buffs are cool but I would like to offer some insight even after the buffs. Cube balance and ignition are still tuned too weak. I wouldn’t recommend using. Those two paired I once used to hunt GP. Not quite as fast as other classes but illu is still left to single target or spend mass amounts on FC scrolls. Balance in my experience had a slight overlap between when the cube went up and ran its duration that it would get stronger each time placed.

To use balance and ignition an illu has to carry quite a few stones for casting so even if buffed more it’s still costly. Just never was as bad as how much spending on FC scrolls is currently.

Just sharing some of my in game experience

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Anct Discord

Checking in on this one given the latest cube patches and this report. Let us know.

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Abnormous Discord

Balance still sucks. You take a lot of damage for nothing. I use to use it to AoE hunt. Never was as effective as FC scrolls but could still be used. Otherwise, it does as stated the change says

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Yamm Discord

Daishifury I miss you. When are you coming back to play

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Lineage 1 Reborn Team Discord

Done: Cube Balance gives more MP back per pulse (Jul 31), and since Oct 28 it needs only 1 Elemental Stone and spell reagents weigh a fifth of before.

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