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Patch notes - week of 26 October 2026

Patch notes 0 replies 0 views
Lineage 1 Reborn Team

Haunted Hallow filled the week with harvest hunts, costumes and haunted-house battles. Clearer progress messages and fairer participation rewards make it easier to enjoy the event together. Dragon Knights, Illusionists, mages and Royals received combat and buff improvements.

Events

  • Haunted Hallow clears finish as soon as the round's requirements are met.
  • Lich Says lasts up to ten rounds, and every final survivor wins.
  • From round five, a Lich Says game ends with a win if five or fewer players remain.
  • Staying through the first Lich Says round earns a daily participation gift, even after a knockout.
  • That gift includes a Pumpkin Costume, a Bronze Pumpkin and a chance for a Silver Pumpkin.
  • Harvest progress survives a Haunted House visit or return within the round's return window.

Classes & skills

  • Royal: Royal Glowing, Shining and Brave Aura last 20 minutes and cost 25 MP each.
  • Royal: Royal Avatar lasts 128 seconds with no HP cost; Royal melee damage gains +1 per 10 levels.
  • Royal: True Target reaches party members; the Royal party EXP bonus works within 20 cells on the same map.
  • Royal: Divine Sacrifice no longer makes Royals kneel when reviving only pets or summons.
  • Elf: Fire Elves can use Blood to Soul while walking with a bow equipped.
  • Mage: Mages deal 35% more damage with Destroy against monsters and players.
  • Mage: Mage summons gain level, HP, AC, MR and damage with their master; higher tiers grow faster.
  • Mage: Doppelganger and Greater Minotaur hit twice as hard, attack every second and move 50% faster.
  • Mage: Mage summons no longer take a share of their summoner's EXP.
  • Mage: Immune to Harm can protect party members in Hard Modes even if they belong to another pledge.
  • Dark Elf: Armor Break leaves Erase Magic active on the target.
  • Dragon Knight: Dragon Knights can use spears; awakenings persist through logout without a recast cost.
  • Dragon Knight: Awaken Antharas blocks 2 damage per hit; Awaken Fafurion adds +2 HP regeneration.
  • Dragon Knight: Blood Lust accepts Forbidden Fruit or Bone Fragments and stacks up to 30 minutes.
  • Dragon Knight: Auto Foe Slayer can trigger at 1, 2 or 3 stacks; a three-stack hit heals 1% of max HP.
  • Dragon Knight: Burning Slash costs 6 HP; Magma Breath grows with level against monsters.
  • Dragon Knight: Thunder Grab leaves Erase Magic active on the target.
  • Illusionist: Illusionists: Ogre, Lich, Diamond Golem and Avatar buffs now last 192 seconds.
  • Illusionist: Concentration and Insight last 16 minutes; Concentration grants +4 MP regeneration.
  • Illusionist: Mind Break and Concentration cost no HP; Confusion costs 5 HP.
  • Illusionist: Concentration costs 15 MP, Insight 30 MP and Illusion: Avatar 30 MP.
  • Illusionist: Cube: Ignition scales with Spell Power and penetrates monster MR more effectively.
  • Illusionist: Cube: Balance now needs one Elemental Stone.

Items & drops

  • Fogbound Hunter's tenth clear grants a Pumpkin Costume.
  • The Haunted House Lich drops a Pumpkin Costume on Standard and Classic.
  • Pumpkin Traders offer costumes, with the existing enchant-based expiry rules.
  • Spell reagents weigh one fifth as much, making them easier to carry.
  • Gepharu crafts 20 Bone Fragments for one Black Blood Stone and 10,000 Adena.
  • Pumpkin Costume supports melee, bows and spells with every weapon family.
  • Halloween candies can be traded; their original 14-day expiry stays the same.
  • Mainland Jack-O'-Lanterns can drop any of the five Halloween candies, regardless of class.

Bosses

  • Blood Moon boss trails make the encounter easier to find.
  • Fighting Hallow monsters or healing allies under attack can earn Blood Moon credit.
  • Shadow of Hardin in Ivory Tower was reworked and drops loot like the other tower bosses.

World & maps

  • Haunted Houses feature Ancient Curse horrors, marked soul bursts and ground blessings.
  • Haunted House monsters now start spread across their section.
  • Harvest Village spreads arrivals across safe tiles; only owners see their pets and summons.
  • Haunted Hallow copies hold 250 players; hunting areas use normal zones and the square stays safe.
  • The Duda-Mara camp and totem in Orc Fortress hard mode stand outside the fenced pens.

Interface & client

  • Hallow progress messages make unfinished clear requirements easier to follow.
  • Your signed-in event map shows only your own online characters.
  • The Illusionist guide lists every spell for each magic level with current values.

Fixes

  • Haunted Hallow ground artwork displays correctly in the native client after updating.
  • Pumpkin Costumes stay as separate equipment items instead of stacking.
  • Automatic player following is limited to browser play to avoid native-client crashes.
  • Broken or half-uploaded pledge emblems show blank instead of a glitchy box.

Read the full patch notes

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