Haunted Hallow filled the week with harvest hunts, costumes and haunted-house battles. Clearer progress messages and fairer participation rewards make it easier to enjoy the event together. Dragon Knights, Illusionists, mages and Royals received combat and buff improvements.
Events
- Haunted Hallow clears finish as soon as the round's requirements are met.
- Lich Says lasts up to ten rounds, and every final survivor wins.
- From round five, a Lich Says game ends with a win if five or fewer players remain.
- Staying through the first Lich Says round earns a daily participation gift, even after a knockout.
- That gift includes a Pumpkin Costume, a Bronze Pumpkin and a chance for a Silver Pumpkin.
- Harvest progress survives a Haunted House visit or return within the round's return window.
Classes & skills
- Royal: Royal Glowing, Shining and Brave Aura last 20 minutes and cost 25 MP each.
- Royal: Royal Avatar lasts 128 seconds with no HP cost; Royal melee damage gains +1 per 10 levels.
- Royal: True Target reaches party members; the Royal party EXP bonus works within 20 cells on the same map.
- Royal: Divine Sacrifice no longer makes Royals kneel when reviving only pets or summons.
- Elf: Fire Elves can use Blood to Soul while walking with a bow equipped.
- Mage: Mages deal 35% more damage with Destroy against monsters and players.
- Mage: Mage summons gain level, HP, AC, MR and damage with their master; higher tiers grow faster.
- Mage: Doppelganger and Greater Minotaur hit twice as hard, attack every second and move 50% faster.
- Mage: Mage summons no longer take a share of their summoner's EXP.
- Mage: Immune to Harm can protect party members in Hard Modes even if they belong to another pledge.
- Dark Elf: Armor Break leaves Erase Magic active on the target.
- Dragon Knight: Dragon Knights can use spears; awakenings persist through logout without a recast cost.
- Dragon Knight: Awaken Antharas blocks 2 damage per hit; Awaken Fafurion adds +2 HP regeneration.
- Dragon Knight: Blood Lust accepts Forbidden Fruit or Bone Fragments and stacks up to 30 minutes.
- Dragon Knight: Auto Foe Slayer can trigger at 1, 2 or 3 stacks; a three-stack hit heals 1% of max HP.
- Dragon Knight: Burning Slash costs 6 HP; Magma Breath grows with level against monsters.
- Dragon Knight: Thunder Grab leaves Erase Magic active on the target.
- Illusionist: Illusionists: Ogre, Lich, Diamond Golem and Avatar buffs now last 192 seconds.
- Illusionist: Concentration and Insight last 16 minutes; Concentration grants +4 MP regeneration.
- Illusionist: Mind Break and Concentration cost no HP; Confusion costs 5 HP.
- Illusionist: Concentration costs 15 MP, Insight 30 MP and Illusion: Avatar 30 MP.
- Illusionist: Cube: Ignition scales with Spell Power and penetrates monster MR more effectively.
- Illusionist: Cube: Balance now needs one Elemental Stone.
Items & drops
- Fogbound Hunter's tenth clear grants a Pumpkin Costume.
- The Haunted House Lich drops a Pumpkin Costume on Standard and Classic.
- Pumpkin Traders offer costumes, with the existing enchant-based expiry rules.
- Spell reagents weigh one fifth as much, making them easier to carry.
- Gepharu crafts 20 Bone Fragments for one Black Blood Stone and 10,000 Adena.
- Pumpkin Costume supports melee, bows and spells with every weapon family.
- Halloween candies can be traded; their original 14-day expiry stays the same.
- Mainland Jack-O'-Lanterns can drop any of the five Halloween candies, regardless of class.
Bosses
- Blood Moon boss trails make the encounter easier to find.
- Fighting Hallow monsters or healing allies under attack can earn Blood Moon credit.
- Shadow of Hardin in Ivory Tower was reworked and drops loot like the other tower bosses.
World & maps
- Haunted Houses feature Ancient Curse horrors, marked soul bursts and ground blessings.
- Haunted House monsters now start spread across their section.
- Harvest Village spreads arrivals across safe tiles; only owners see their pets and summons.
- Haunted Hallow copies hold 250 players; hunting areas use normal zones and the square stays safe.
- The Duda-Mara camp and totem in Orc Fortress hard mode stand outside the fenced pens.
Interface & client
- Hallow progress messages make unfinished clear requirements easier to follow.
- Your signed-in event map shows only your own online characters.
- The Illusionist guide lists every spell for each magic level with current values.
Fixes
- Haunted Hallow ground artwork displays correctly in the native client after updating.
- Pumpkin Costumes stay as separate equipment items instead of stacking.
- Automatic player following is limited to browser play to avoid native-client crashes.
- Broken or half-uploaded pledge emblems show blank instead of a glitchy box.
What do you think of this week's changes? Reply below.