I wanted to share some feedback regarding tuning for Rune of Slayer. Right now, its current stat of +2 PvE dmg feels significantly underpowered compared to lower tier options and its peer Legendary Runes.
Rarity Scaling: Rune of Grief (Uncommon) gives +1 Dmg (PvP/PvE), and Rune of Honor (Rare) gives +1 Hit / +1 Dmg (PvP/PvE). Going up two full tiers to Rune of Slayer (Legendary) only yields +1 additional damage while losing all PvP usefulness and Hit chance.
Legendary Peer Benchmark:
Grand Wind Volley provides a 7.5% chance for +100 dmg (an average baseline of +7.5 damage/hit before DEX scaling).
Spell Weaving offers a 10% chance for a double cast (10% overall DPS multiplier in PvE).
Rune of Lich gives +1 INT, +1 SP, +25 MP, and +3 MPR (massive multi-stat utility).
By comparison, a flat +2 PvE damage makes Slayer perform closer to a Rare Rune!
To make it truly a "Legendary" rune for PvE on par with already established examples, could we consider tweaking it? I have some ideas:
- Increase to +6 to +8 PvE Damage to bring its raw EV closer to Grand Wind Volley.
- Add a PvE proc, such as a 5–8% chance on hit to trigger extra damage or double hit to PvE targets
- Change it to +3 PvE dmg, but to make it specifically for bosses, have it apply stacks of "Slayer's Mark" (up to like 4 stacks) with each stack adding +2 dmg to the target (total +11 dmg). Making it balanced for normal monsters, but helping mostly when fighting big bosses with lots of HP
- Keep it at +2 PvE dmg, but make it do +1 additional dmg for every 1000 hp the target has (again to balance it only against bosses)
Any of these options would elevate Rune of Slayer to feel like a true Legendary drop for physical builds alongside currently established Legendary Runes. Thanks for taking a look and for keeping the server updated!