Spell power bonus review on Mage
🇷 - Marking as under review for now while team investigates further.
@Odium - Are you still seeing this? The test classic mage I created is showing a base 13 SP at level 52 with 18 INT.
What does the magic lvl say?
Magic level is at 13
I don’t think it’s supposed to go past 10
I could be wrong though
hmm.. @Mephi, do you want to compare with other server packs?
i thought i had, i need to lock myself up one of these evenings and go through this more
Yeah, I mean the calculation for it makes sense since (52 / 4 = 13) so technically it there were 13 magic levels, then it would be right. But if ML also has a role in applying magic or SP damage, then maybe we would have to review further. Just adding some thoughts to it while your looking, moving to development for now 🇩 .
and you're naked
and my mage was too, in-case you were wondering 😉
and this is only on classic??
yessir, but seeing same thing on standard and classic
No. In this codebase, 10 is only the wizard magic-level cap, not the total SP cap.
Here the formula is SP = magic level + INT magic bonus in L1Character.java, and wizard magic level is capped at min(10, level / 4) in L1WizardClassFeature.java. So for a level 52 wizard:
- magic level = 10
- INT then adds more SP on top through the magic bonus table in
L1Character.java
That means:
- INT 12 naked wizard = 11 SP
- INT 15-17 naked wizard = 12 SP
- INT 18 naked wizard = 13 SPYeah magic level is exceeding 10
Capped at 10 but the int gives the sp
Same in all server packs i have
Maybe we just modify the Character screen to show Magic Level 10 then?
Int should give magic bonus
Magic lvl + magic bonus= base sp
At 25 int magic bonus should be 10 doesn’t go to 11 until 36 int
I’m unsure if it’s just a visual bug
When I use -stats it show 2sp less ( which should be the correct sp) than what my magic page shows
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