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Spell power bonus review on Mage

In DevelopmentBug 24 replies 0 views Also on Discord
Anct Discord

🇷 - Marking as under review for now while team investigates further.

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Anct Discord edited

@Odium - Are you still seeing this? The test classic mage I created is showing a base 13 SP at level 52 with 18 INT.

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Odium Discord

I don’t think it’s supposed to go past 10

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Anct Discord

hmm.. @Mephi, do you want to compare with other server packs?

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Mephi Discord

i thought i had, i need to lock myself up one of these evenings and go through this more

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Anct Discord

Yeah, I mean the calculation for it makes sense since (52 / 4 = 13) so technically it there were 13 magic levels, then it would be right. But if ML also has a role in applying magic or SP damage, then maybe we would have to review further. Just adding some thoughts to it while your looking, moving to development for now 🇩 .

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Anct Discord

and my mage was too, in-case you were wondering 😉

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Anct Discord

yessir, but seeing same thing on standard and classic

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Mephi Discord edited
 No. In this codebase, 10 is only the wizard magic-level cap, not the total SP cap.

  Here the formula is SP = magic level + INT magic bonus in L1Character.java, and wizard magic level is capped at min(10, level / 4) in L1WizardClassFeature.java. So for a level 52 wizard:

  - magic level = 10
  - INT then adds more SP on top through the magic bonus table in 
    L1Character.java

  That means:

  - INT 12 naked wizard = 11 SP
  - INT 15-17 naked wizard = 12 SP
  - INT 18 naked wizard = 13 SP
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Mephi Discord edited

Capped at 10 but the int gives the sp

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Anct Discord

Maybe we just modify the Character screen to show Magic Level 10 then?

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Odium Discord

At 25 int magic bonus should be 10 doesn’t go to 11 until 36 int

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Odium Discord

I’m unsure if it’s just a visual bug

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Odium Discord

When I use -stats it show 2sp less ( which should be the correct sp) than what my magic page shows

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