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loot table.

ImprovementIn Development 3 replies 0 views Also on Discord
tur2010 Discord

Monster loot table was generated on aggro, in 3.63.
That meant that when mob was hit or when it "saw" someone (monster.java or NPC.java onPerception) or whatever it was, cant recall.

Implication, all non segregated mobs, could potentially carry over Standard chance to Classic chance. So, segregation {c] vs {standard} is required to maintain loot table segregated.

I think.

There was also a nasty bug when someone died to the mob, deleting partially loot drop due a null pointer on the hatred list and loot list.
That happened often on the 1hit mobs like Valakas or Grim when someone died in the fight.

I dont know the state of your code, just let you know some stuff.

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Anct Discord

🇩 - Thank you! Moving this over to development for Meph to review in the code.

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tur2010 Discord edited

Additional input, because obviously we don't test it on bosses because, they are hard enough to lose loot...
Yesterday, we killed a boss with pets whom were KIA and the boss dropped 2 lines. when normally it drops like 5 or 6.
Pets were dead when boss was killed.
If pets are resurrected before the killing blow, I think everything is fine.
P.S. As mentioned, we don't test it actively coz they are hard enough to lose loot on top of that. So few tests on this regard.

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Gti Discord

hmm depends it is classic, we have gotten 2-3 lines from bosses without pets

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